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*Pathfinder & Starfinder
is Dungeons and Dragons still Lame
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<blockquote data-quote="Clavis" data-source="post: 3960827" data-attributes="member: 31898"><p>My personal experience with D&D's social perception come from being around the late 80s/early 90s metal scene. There, it seemed like every male also played D&D, and as long as your primary social interaction was with those same people, there was no stigma attached to the game at all. Many of us were quite scary and imposing looking, and could hold our own in a fight. So, we didn't have to deal with getting picked on for being D&D players.</p><p></p><p>Of course, a lot of Jack Chick's nightmares came true in that social scene. There was a lot of drugs and sex (albeit most of it with the same few girls), and a certain level of general juvenile delinquency. Some of the kids we knew were best described as criminals. Many of us really were deeply interested in the occult, and I got away with being in Honors classes because it meant I also knew stuff about Satan and was smart enough to DM.</p><p></p><p>A huge percentage of that scene left D&D during the 90s, after TSR caved in to the anti-D&D crowd and took all the adult and occult themes out of the books. Many drifted into Vampire (so they could play with their Goth girlfriends).</p><p></p><p>When D&D lost its dangerous and anti-social image, all that was left was a nerdy/geeky one. I don't think that's changing soon. I do think, however, that the inclusion of the Tiefling and the Warlock as core parts of the rules is an attempt to bring back that same disaffected metalhead demographic.</p></blockquote><p></p>
[QUOTE="Clavis, post: 3960827, member: 31898"] My personal experience with D&D's social perception come from being around the late 80s/early 90s metal scene. There, it seemed like every male also played D&D, and as long as your primary social interaction was with those same people, there was no stigma attached to the game at all. Many of us were quite scary and imposing looking, and could hold our own in a fight. So, we didn't have to deal with getting picked on for being D&D players. Of course, a lot of Jack Chick's nightmares came true in that social scene. There was a lot of drugs and sex (albeit most of it with the same few girls), and a certain level of general juvenile delinquency. Some of the kids we knew were best described as criminals. Many of us really were deeply interested in the occult, and I got away with being in Honors classes because it meant I also knew stuff about Satan and was smart enough to DM. A huge percentage of that scene left D&D during the 90s, after TSR caved in to the anti-D&D crowd and took all the adult and occult themes out of the books. Many drifted into Vampire (so they could play with their Goth girlfriends). When D&D lost its dangerous and anti-social image, all that was left was a nerdy/geeky one. I don't think that's changing soon. I do think, however, that the inclusion of the Tiefling and the Warlock as core parts of the rules is an attempt to bring back that same disaffected metalhead demographic. [/QUOTE]
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