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Is Dying really hard?
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<blockquote data-quote="Zippee" data-source="post: 7243542" data-attributes="member: 6911596"><p>Massive damage insta-death is still on the table for 0HP unconscious PCs - I've had a few players sit dumbstruck when they think they're safe on Death Save Row</p><p></p><p>Game styles vary but in a game where the PCs are combat focused, I see absolutely nothing wrong in NPCs and critters taking out fallen PCs. The arguments that it's 'unrealistic' seem deeply flawed to me, if it's effective and worth doing because, you know if you don't the fighter just gets up again in the game framework, then it is perfectly realistic in the game framework to put them down hard. That's not meta, that's how the world works.</p><p></p><p>In theory I like the secret DM roll of death saves but</p><p>a) it's just another admin burden I'd have to take on</p><p>b) my players would hate it, because stealing their precious control prerogative</p></blockquote><p></p>
[QUOTE="Zippee, post: 7243542, member: 6911596"] Massive damage insta-death is still on the table for 0HP unconscious PCs - I've had a few players sit dumbstruck when they think they're safe on Death Save Row Game styles vary but in a game where the PCs are combat focused, I see absolutely nothing wrong in NPCs and critters taking out fallen PCs. The arguments that it's 'unrealistic' seem deeply flawed to me, if it's effective and worth doing because, you know if you don't the fighter just gets up again in the game framework, then it is perfectly realistic in the game framework to put them down hard. That's not meta, that's how the world works. In theory I like the secret DM roll of death saves but a) it's just another admin burden I'd have to take on b) my players would hate it, because stealing their precious control prerogative [/QUOTE]
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Community
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Is Dying really hard?
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