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Is Dying Such a Bad Thing?
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 5195086" data-attributes="member: 46652"><p>Well I could point out that not all stories revolve around death-defying thrills. But since I assume you're talking about games like D&D where risking life in some form is what it's for we've passed the need for that.</p><p></p><p>It still could be that some people treat the game more like a puzzle, with their PC being an integral part. If you take away the PC may then be the equivalent of pushing them back in the process of solving the puzzle, perhaps even back to the beginning. The <em>possibility</em> that the PC could die is okay because it's just another part of the puzzle, but the actual death isn't. Thus if PC death is a very real possibility this sort of player seems likely to want caution in order to avoid the puzzle getting messed with.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 5195086, member: 46652"] Well I could point out that not all stories revolve around death-defying thrills. But since I assume you're talking about games like D&D where risking life in some form is what it's for we've passed the need for that. It still could be that some people treat the game more like a puzzle, with their PC being an integral part. If you take away the PC may then be the equivalent of pushing them back in the process of solving the puzzle, perhaps even back to the beginning. The [i]possibility[/i] that the PC could die is okay because it's just another part of the puzzle, but the actual death isn't. Thus if PC death is a very real possibility this sort of player seems likely to want caution in order to avoid the puzzle getting messed with. [/QUOTE]
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