Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is Dying Such a Bad Thing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="coyote6" data-source="post: 5195174" data-attributes="member: 1225"><p>Depends on the campaign; if you're running a covert ops game, then another team can go in to Fakeovia try to stop The Evil Scheme. But if the PCs were on a personal mission (e.g., all from one village, and they died trying to avenge the destruction of their village), playing another group of people who happen to try to take on the personal mission of a bunch of strangers isn't really the same. It can feel kind of lame, like a bad comic book retcon. (And like a comic book retcon, what feels lame will vary from group to group and person to person.)</p><p></p><p>And sometimes it's just time to try another campaign/game/whatever.</p><p></p><p>Edit: One reason I think it can feel lame to me is that it does (or can) feel like starting over with a whole new & different group of characters who are pursuing the same task as a previous group is like a cheat to get out of the failure. The characters all died; they failed to accomplish their goal. Now here's a second group of characters, who will pursue the same goal. Thus, I, the player, get another try. It's like the situation in other threads where the character gets a second chances to avoid failure; maybe it makes sense and works & everyone's cool with the second chance, and maybe it doesn't, and it feels ham-handed and lame. It's the same thing, applied to the group of players as a whole. You lost, by a wide margin (everybody died!); a second try will often seem lame.</p></blockquote><p></p>
[QUOTE="coyote6, post: 5195174, member: 1225"] Depends on the campaign; if you're running a covert ops game, then another team can go in to Fakeovia try to stop The Evil Scheme. But if the PCs were on a personal mission (e.g., all from one village, and they died trying to avenge the destruction of their village), playing another group of people who happen to try to take on the personal mission of a bunch of strangers isn't really the same. It can feel kind of lame, like a bad comic book retcon. (And like a comic book retcon, what feels lame will vary from group to group and person to person.) And sometimes it's just time to try another campaign/game/whatever. Edit: One reason I think it can feel lame to me is that it does (or can) feel like starting over with a whole new & different group of characters who are pursuing the same task as a previous group is like a cheat to get out of the failure. The characters all died; they failed to accomplish their goal. Now here's a second group of characters, who will pursue the same goal. Thus, I, the player, get another try. It's like the situation in other threads where the character gets a second chances to avoid failure; maybe it makes sense and works & everyone's cool with the second chance, and maybe it doesn't, and it feels ham-handed and lame. It's the same thing, applied to the group of players as a whole. You lost, by a wide margin (everybody died!); a second try will often seem lame. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Dying Such a Bad Thing?
Top