Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Is Dying Such a Bad Thing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5195247" data-attributes="member: 53980"><p>IMO character death is fine, but it shouldn't be equated with failure.</p><p></p><p>Death only creates the illusion of failure, because most of the time when a character dies the player can just roll up another. Joe the Fighter replaces John the Cleric (deceased).</p><p></p><p>I much prefer plot-oriented failure in lieu of death. The evil wizard succeeding with his ritual and nuking Pleasantville from orbit imparts a far more significant sense of failure IME, because beloved NPCs under the PCs' protection are now dead. Their game world has been changed, and not for the better. Of course, you can use both types of failure, but if the new PCs aren't associated with Pleasantville in some way, it will distance those players from that failure.</p><p></p><p>The greatest loss resulting from death is that the player potentially loses the ties he had to NPCs and prior events. As far as I've seen, that's generally a negative result that impacts the gaming group as a whole. Joe doesn't have John's friendly rivalry with the Duke, and thus the group loses out on what could have been some very entertaining role play.</p><p></p><p>Character death is, for the most part, a minor change in the overall "story". Protagonist A leaves the cast of characters and Protagonist B takes his place. Same story, different character. I find that as a consequence of failure death, more often than not, fails.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5195247, member: 53980"] IMO character death is fine, but it shouldn't be equated with failure. Death only creates the illusion of failure, because most of the time when a character dies the player can just roll up another. Joe the Fighter replaces John the Cleric (deceased). I much prefer plot-oriented failure in lieu of death. The evil wizard succeeding with his ritual and nuking Pleasantville from orbit imparts a far more significant sense of failure IME, because beloved NPCs under the PCs' protection are now dead. Their game world has been changed, and not for the better. Of course, you can use both types of failure, but if the new PCs aren't associated with Pleasantville in some way, it will distance those players from that failure. The greatest loss resulting from death is that the player potentially loses the ties he had to NPCs and prior events. As far as I've seen, that's generally a negative result that impacts the gaming group as a whole. Joe doesn't have John's friendly rivalry with the Duke, and thus the group loses out on what could have been some very entertaining role play. Character death is, for the most part, a minor change in the overall "story". Protagonist A leaves the cast of characters and Protagonist B takes his place. Same story, different character. I find that as a consequence of failure death, more often than not, fails. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Dying Such a Bad Thing?
Top