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Is Dying Such a Bad Thing?
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<blockquote data-quote="Wolf1066" data-source="post: 5199694" data-attributes="member: 88680"><p>By "playing smart" I mean "that organisation out-guns us, let's not take it on in a frontal attack" - then find a more devious way to take care of it.</p><p></p><p>Or make sure you have a weapon that is effective against the threat.</p><p></p><p>The risk of death is still there - but it's a lot less certain than saying "I reckon the four of us should charge the gang fortress..."</p><p></p><p>And if you have no need to take on the organisation, then you don't do it. If they get in the way of your goals, then work out how to take them down with minimal personal risk.</p><p></p><p></p><p>One presumes that the central characters of the game aren't average Joes and actually have some sort of training that enables them to do what they do.</p><p></p><p></p><p>And if starting with completely green characters with minimal skills, this will occur. Starting with characters with more experience (so presumably spent the last x years surviving that weeding out process), there is still the possibility that they be killed, but it's not as high.</p><p></p><p>Depends on how much initial experience the game system gives to "new" characters.</p><p></p><p></p><p>It depends on the scope of the game.</p><p></p><p>If the danger is a cave full of monsters that your party must wipe out in order to get half a kingdom, then "being cautious" will not work.</p><p></p><p>If the danger is a local gang that keeps terrorising the neighbourhood, a few well-placed booby traps could make a serious dent in their numbers while you're safely miles away.</p><p></p><p>Sniping at them from behing hard cover with a high-powered rifle (and the area between you and them booby-trapped or mined in case they try to close on you) might also be effective.</p><p></p><p>There are still risks of it going horribly wrong, but they have been lessened.</p><p></p><p>And if it does go horribly wrong, the character dies. Not a lot can be done about that.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5199694, member: 88680"] By "playing smart" I mean "that organisation out-guns us, let's not take it on in a frontal attack" - then find a more devious way to take care of it. Or make sure you have a weapon that is effective against the threat. The risk of death is still there - but it's a lot less certain than saying "I reckon the four of us should charge the gang fortress..." And if you have no need to take on the organisation, then you don't do it. If they get in the way of your goals, then work out how to take them down with minimal personal risk. One presumes that the central characters of the game aren't average Joes and actually have some sort of training that enables them to do what they do. And if starting with completely green characters with minimal skills, this will occur. Starting with characters with more experience (so presumably spent the last x years surviving that weeding out process), there is still the possibility that they be killed, but it's not as high. Depends on how much initial experience the game system gives to "new" characters. It depends on the scope of the game. If the danger is a cave full of monsters that your party must wipe out in order to get half a kingdom, then "being cautious" will not work. If the danger is a local gang that keeps terrorising the neighbourhood, a few well-placed booby traps could make a serious dent in their numbers while you're safely miles away. Sniping at them from behing hard cover with a high-powered rifle (and the area between you and them booby-trapped or mined in case they try to close on you) might also be effective. There are still risks of it going horribly wrong, but they have been lessened. And if it does go horribly wrong, the character dies. Not a lot can be done about that. [/QUOTE]
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