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Is Eberron a dead world yet?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3426826" data-attributes="member: 22882"><p>Which will still amount to appx. $1000 over the lifecycle of the first comparable console, and $500 over the lifecycle of each additional console after that - provided you never have to replace the base $500 unit, I mean. It will always be more expensive over said lifecycle than a typically costed console at launch (about $300), much more expensive than a lower-costed console or one a few years after launch ($100-200), and even more expensive than the allegedly overpriced PS3 ($600) through four generations of console hardware. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>So even in the best-case scenario of someone who is comfortable doing their own upgrades, you're STILL spending more to tread water in each lifecycle.</p><p></p><p>Now, if those extra polygons-per-year are truly precious to you and you desperately need the most technically sophisticated graphics available at any given time, yes, you're getting something extra out of the deal. If you primarily like RTSes, FPSes or MMOs, you really have no choice but to upgrade your PC, since that's pretty much the whole PC lineup and, on the flip side, the only place you can find (really good) examples of those genres.</p><p></p><p>Ironically, my original comment about making an Eberron <u>console</u> RPG was only peripherally related to this discussion. I specifically meant a console-STYLE, or Japanese-style (JRPG) if you prefer, game, to target a different demographic than what the existing Forgotten Realms games were drawing on. IE, turn-based, story-driven, 'railroad' plot with explorable extras, and so on. Just to, y'know, sort of bring the thread back around to Eberron, and all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3426826, member: 22882"] Which will still amount to appx. $1000 over the lifecycle of the first comparable console, and $500 over the lifecycle of each additional console after that - provided you never have to replace the base $500 unit, I mean. It will always be more expensive over said lifecycle than a typically costed console at launch (about $300), much more expensive than a lower-costed console or one a few years after launch ($100-200), and even more expensive than the allegedly overpriced PS3 ($600) through four generations of console hardware. :confused: So even in the best-case scenario of someone who is comfortable doing their own upgrades, you're STILL spending more to tread water in each lifecycle. Now, if those extra polygons-per-year are truly precious to you and you desperately need the most technically sophisticated graphics available at any given time, yes, you're getting something extra out of the deal. If you primarily like RTSes, FPSes or MMOs, you really have no choice but to upgrade your PC, since that's pretty much the whole PC lineup and, on the flip side, the only place you can find (really good) examples of those genres. Ironically, my original comment about making an Eberron [U]console[/U] RPG was only peripherally related to this discussion. I specifically meant a console-STYLE, or Japanese-style (JRPG) if you prefer, game, to target a different demographic than what the existing Forgotten Realms games were drawing on. IE, turn-based, story-driven, 'railroad' plot with explorable extras, and so on. Just to, y'know, sort of bring the thread back around to Eberron, and all. ;) [/QUOTE]
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