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Is Eberron a dead world yet?
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<blockquote data-quote="rounser" data-source="post: 3440796" data-attributes="member: 1106"><p>Very little beyond smoke and mirrors. The standard D&D game makes heroes special by default; you don't need action points or low level NPCs to do that - any player knows that the PCs have plot protection, in that they're challenged appropriately according to their level. The campaign focuses on them and their actions by default.</p><p></p><p>As for your war and lost world, post wars FtA and the Amedio Jungle or Hepmonaland would do fine. Or post Black Eagle Barony vs Karameikos and a trip to the Isle of Dread. Or post Time of Troubles FR and Chult. </p><p></p><p>I must be imagining the Zhentarim, Scarlet Brotherhood, Cult of the Dragon, Circle of Eight, Harpers, Mage of the Valley, Veiled Society etc.</p><p></p><p>I'm so glad Eberron has brought something new to the table other than kewl powerz racez for PCs, confused themes, anachronisms and a whole lot of hype.</p></blockquote><p></p>
[QUOTE="rounser, post: 3440796, member: 1106"] Very little beyond smoke and mirrors. The standard D&D game makes heroes special by default; you don't need action points or low level NPCs to do that - any player knows that the PCs have plot protection, in that they're challenged appropriately according to their level. The campaign focuses on them and their actions by default. As for your war and lost world, post wars FtA and the Amedio Jungle or Hepmonaland would do fine. Or post Black Eagle Barony vs Karameikos and a trip to the Isle of Dread. Or post Time of Troubles FR and Chult. I must be imagining the Zhentarim, Scarlet Brotherhood, Cult of the Dragon, Circle of Eight, Harpers, Mage of the Valley, Veiled Society etc. I'm so glad Eberron has brought something new to the table other than kewl powerz racez for PCs, confused themes, anachronisms and a whole lot of hype. [/QUOTE]
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