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Is Eberron a dead world yet?
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<blockquote data-quote="rounser" data-source="post: 3440868" data-attributes="member: 1106"><p>This is another place where the design went off the rails IMO. D&D was originally modelling something like sword and sorcery fantasy - coming full circle and exploring the logical outcomes of the weaknesses of that model is completely missing the point of what D&D is about in the first place, and highlighting the weaknesses and limitations of the simulation. When thought of in those terms, Eberron is in fact D&D Bizarro World - the simulation is now defining what is simulated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> It must be something of interest at WOTC, because Primal is also based on that idea from what I gather.</p><p></p><p>Secondly, claiming to be a logical exploration of the effects of magic on a D&D society is nonsense. Even a cursory examination of a single spell such as <em>invisibility</em> or <em>fireball</em> on an urban environment would completely turn society upside down, such that it would be alien to anything we know far beyond Eberron's industrial magic lip service, let alone monsters wandering around or any of a dozen other D&Disms. Although folks like you seem to admire it, I see it as a step down a path with a big <strong>Here Be Stupid</strong> sign next to it. I'm surprised that others can't see the sign, and accept the few token gestures as "realistic consequences of D&D magic" when they don't even scratch the surface.</p></blockquote><p></p>
[QUOTE="rounser, post: 3440868, member: 1106"] This is another place where the design went off the rails IMO. D&D was originally modelling something like sword and sorcery fantasy - coming full circle and exploring the logical outcomes of the weaknesses of that model is completely missing the point of what D&D is about in the first place, and highlighting the weaknesses and limitations of the simulation. When thought of in those terms, Eberron is in fact D&D Bizarro World - the simulation is now defining what is simulated. :confused: It must be something of interest at WOTC, because Primal is also based on that idea from what I gather. Secondly, claiming to be a logical exploration of the effects of magic on a D&D society is nonsense. Even a cursory examination of a single spell such as [i]invisibility[/i] or [i]fireball[/i] on an urban environment would completely turn society upside down, such that it would be alien to anything we know far beyond Eberron's industrial magic lip service, let alone monsters wandering around or any of a dozen other D&Disms. Although folks like you seem to admire it, I see it as a step down a path with a big [b]Here Be Stupid[/b] sign next to it. I'm surprised that others can't see the sign, and accept the few token gestures as "realistic consequences of D&D magic" when they don't even scratch the surface. [/QUOTE]
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