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Is eberron balanced?(for those who have read the book)
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1599998" data-attributes="member: 6533"><p>I think that it appears to be fairly well balanced in game.</p><p></p><p>Among the many things that keep it that way are two very nice, IMO, assumptions:</p><p></p><p>That High Level characters are a high priority target</p><p></p><p>and that High Level characters have a good motivation to be cautious, particularly towards each other.</p><p></p><p>In the Medusa town example mentioned above, for instance, the Medusas are kept in check by the following factors:</p><p></p><p>1.) They appear to be in no hurry</p><p></p><p>2.) The town they occupy is filled with horrid horrid things and potentially delightful treasure. If they can take that town that's kingdom enough, and doing that seems to be taking all of their energy.</p><p></p><p>3.) There are hordes of nasty militant humanoids surrounding them and they appear to be backed up, at least in their hatred of the medusas, by a variety of high level things.</p><p></p><p>4.) They move too fast and they get really nasty friction from the local hag tyrants and the church of the silver flame. On the other hand neither group seems eager to make that move preemptively. The way they're developing the conflict between the hags and the stone queen strikes me as very very choice.</p><p></p><p>One of the best world balance decisions I think this setting made is that like things have set interest in backing each other up against common threats. Orc tribes are one of the most effective world defenders against common threats from nasty abberrations. Together with a the church of the silver flame and a 20 level awakened tree druid.</p><p></p><p>Loves it loves it loves it.</p><p></p><p>On the character level I don't know that I know enough about the dragonmarks to comment, but I am very suspicious of someone putting together some particularly abusive builds of the artificer.</p><p></p><p>Not that those don't exist for everything else...</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1599998, member: 6533"] I think that it appears to be fairly well balanced in game. Among the many things that keep it that way are two very nice, IMO, assumptions: That High Level characters are a high priority target and that High Level characters have a good motivation to be cautious, particularly towards each other. In the Medusa town example mentioned above, for instance, the Medusas are kept in check by the following factors: 1.) They appear to be in no hurry 2.) The town they occupy is filled with horrid horrid things and potentially delightful treasure. If they can take that town that's kingdom enough, and doing that seems to be taking all of their energy. 3.) There are hordes of nasty militant humanoids surrounding them and they appear to be backed up, at least in their hatred of the medusas, by a variety of high level things. 4.) They move too fast and they get really nasty friction from the local hag tyrants and the church of the silver flame. On the other hand neither group seems eager to make that move preemptively. The way they're developing the conflict between the hags and the stone queen strikes me as very very choice. One of the best world balance decisions I think this setting made is that like things have set interest in backing each other up against common threats. Orc tribes are one of the most effective world defenders against common threats from nasty abberrations. Together with a the church of the silver flame and a 20 level awakened tree druid. Loves it loves it loves it. On the character level I don't know that I know enough about the dragonmarks to comment, but I am very suspicious of someone putting together some particularly abusive builds of the artificer. Not that those don't exist for everything else... [/QUOTE]
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Is eberron balanced?(for those who have read the book)
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