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Is eberron balanced?(for those who have read the book)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 1600945" data-attributes="member: 5143"><p>No kidding. I am a LAZY DM. I don't like preparing or doing work to run my game. I run most of it either from prepared adventures that I buy, or off the top of my head with no preperation.</p><p></p><p>I ran Rifts for the longest time, and I can say that I am prone to the idea of "you want to be something from a book? Sure, what the hell, it might be interesting." Then, I ran into cases where a monster could kill one PC in a single hit, and it would take about 300 shots to kill another one. If I used an area of effect attack, half the party would die and the other half would say "can't they do more damage than that, this is too easy."</p><p></p><p>I ran into the same problem in 2nd Edition D&D, with one character being a race from some book with pluses to all his stats (or at least +4 to strength or something silly like that) with an overpowered kit who managed to catch me at the wrong moment and convinced me to give him an overpowered magic item because I didn't see how powerful it would make them.</p><p></p><p>Part of the beauty of 3rd Ed IS Game Balance. Because WOTC does a decent enough job of keeping close to the same power level with everything they make. Sure, there are exceptions, but they aren't normally enough to make anyone feel useless in the group (unlike in my 2nd edition party). Which, incidently, is why I don't give a crap about OGL and 3rd party book support, because the stuff is so varied in power levels that, even though there IS good material in some of the books, I actually have to see if it is good or not, making all the time I saved due to 3rd Ed wasted as I now have to check over every feat and every spell that every character brings in and GUESS whether it is too powerful or not, then remove them from people's characters and make them make new choices when I find out I was wrong. Thus, retconing history in my game and ruining role playing.</p><p></p><p>So, yes, there *IS* such thing as game balance, and I hope Eberron has it, I can't tell you though, because I don't have the book, it won't be released anywhere here until Friday.</p><p></p><p>Majoru Oakheart</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 1600945, member: 5143"] No kidding. I am a LAZY DM. I don't like preparing or doing work to run my game. I run most of it either from prepared adventures that I buy, or off the top of my head with no preperation. I ran Rifts for the longest time, and I can say that I am prone to the idea of "you want to be something from a book? Sure, what the hell, it might be interesting." Then, I ran into cases where a monster could kill one PC in a single hit, and it would take about 300 shots to kill another one. If I used an area of effect attack, half the party would die and the other half would say "can't they do more damage than that, this is too easy." I ran into the same problem in 2nd Edition D&D, with one character being a race from some book with pluses to all his stats (or at least +4 to strength or something silly like that) with an overpowered kit who managed to catch me at the wrong moment and convinced me to give him an overpowered magic item because I didn't see how powerful it would make them. Part of the beauty of 3rd Ed IS Game Balance. Because WOTC does a decent enough job of keeping close to the same power level with everything they make. Sure, there are exceptions, but they aren't normally enough to make anyone feel useless in the group (unlike in my 2nd edition party). Which, incidently, is why I don't give a crap about OGL and 3rd party book support, because the stuff is so varied in power levels that, even though there IS good material in some of the books, I actually have to see if it is good or not, making all the time I saved due to 3rd Ed wasted as I now have to check over every feat and every spell that every character brings in and GUESS whether it is too powerful or not, then remove them from people's characters and make them make new choices when I find out I was wrong. Thus, retconing history in my game and ruining role playing. So, yes, there *IS* such thing as game balance, and I hope Eberron has it, I can't tell you though, because I don't have the book, it won't be released anywhere here until Friday. Majoru Oakheart [/QUOTE]
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Is eberron balanced?(for those who have read the book)
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