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Is encounter books next?
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<blockquote data-quote="Frostmarrow" data-source="post: 3510460" data-attributes="member: 1122"><p>Me I like making plots (or allow the plot to evolve from the game). Designing statblocks is just a chore.</p><p></p><p>The reason I ask is that last saturday I begun running Eyes of The Lich Queen. We ran the first chapter and there is a lot of combat and trap encounters that the players must face. However, my players started to feel a bit bored by the constant fighting so I decided to skip a few encounters. This doesn't affect much plot-wise and I can still use those encounters later. I'll just make a mental note of having unrun encounters in EoTLQ. </p><p></p><p>That's when it occurred to me that I would love to have an encounter book set i Sharn with Sharn-flavored encounters that I can use whenever the PCs return home. For this I will not need a pre-written plot.</p><p></p><p>And it is important that encounters keep being double-page spreads with statblocks and maps laid out before me. -Cause I like it that way.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 3510460, member: 1122"] Me I like making plots (or allow the plot to evolve from the game). Designing statblocks is just a chore. The reason I ask is that last saturday I begun running Eyes of The Lich Queen. We ran the first chapter and there is a lot of combat and trap encounters that the players must face. However, my players started to feel a bit bored by the constant fighting so I decided to skip a few encounters. This doesn't affect much plot-wise and I can still use those encounters later. I'll just make a mental note of having unrun encounters in EoTLQ. That's when it occurred to me that I would love to have an encounter book set i Sharn with Sharn-flavored encounters that I can use whenever the PCs return home. For this I will not need a pre-written plot. And it is important that encounters keep being double-page spreads with statblocks and maps laid out before me. -Cause I like it that way. [/QUOTE]
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