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<blockquote data-quote="Raikun" data-source="post: 5657465" data-attributes="member: 95943"><p>Personally I have a rather distinct dislike for pre-gens. Maybe that's in part due to being from the old school days where the starter kits started out with taking you through character generation (Though it's not just an old school thing either since the new redbox does just that), but it's also the fact that I think in a Role Playing Game, creating the role you want to play should be central to the game, and to the learning experience.</p><p></p><p>And it really is easy to do now, especially with at simplified as Essentials has made it. If talking with a new player, I just ask him the same kind of questions that the Red Box does. ("What do you envision your character being...a heavily armored sword and shield wielder, magic user, etc. etc.), then give more details about anything they show interest in, and point to a class that fits what they want. </p><p></p><p> Essentials even clears up a lot of the clutter, trap choices, etc, and then from the first encounter they're playing a character that is truly *their's*, which I think is so important to the experience.</p><p></p><p>It's a very natural, easy, and successful way to get into the game.</p></blockquote><p></p>
[QUOTE="Raikun, post: 5657465, member: 95943"] Personally I have a rather distinct dislike for pre-gens. Maybe that's in part due to being from the old school days where the starter kits started out with taking you through character generation (Though it's not just an old school thing either since the new redbox does just that), but it's also the fact that I think in a Role Playing Game, creating the role you want to play should be central to the game, and to the learning experience. And it really is easy to do now, especially with at simplified as Essentials has made it. If talking with a new player, I just ask him the same kind of questions that the Red Box does. ("What do you envision your character being...a heavily armored sword and shield wielder, magic user, etc. etc.), then give more details about anything they show interest in, and point to a class that fits what they want. Essentials even clears up a lot of the clutter, trap choices, etc, and then from the first encounter they're playing a character that is truly *their's*, which I think is so important to the experience. It's a very natural, easy, and successful way to get into the game. [/QUOTE]
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