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<blockquote data-quote="UngeheuerLich" data-source="post: 5657581" data-attributes="member: 59057"><p>@Toni Vargas</p><p></p><p>we agree on most parts i guess... it is just, that i don´t believe in "trap otions"...</p><p>on the other hand, i also don´t believe in doing it wrong...</p><p></p><p>it is just that I think it is a bit depressing if I see a player aiming for a concept and finding out, that it just does not work... and essential classes have a good concept backed up by good flavourful mechanics...</p><p></p><p>I rather liked the you can´t really do wrong in your build concept of ADnD... Those parts that you get while playing... items and experience and training should define your character more than what you do between sessions...</p><p></p><p>On the other hand I really like the idea, that a character is not only capable of doing something through his items... (a character without magic items in ADnD was more than useless...)</p><p></p><p>And in the end, i like having a capable base structure like those of the essential builds and the possibility to customize with feats, RARE magic items and maybe grandmaster training/learning new spells and maybe even skill training as a result of actual roleplay...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5657581, member: 59057"] @Toni Vargas we agree on most parts i guess... it is just, that i don´t believe in "trap otions"... on the other hand, i also don´t believe in doing it wrong... it is just that I think it is a bit depressing if I see a player aiming for a concept and finding out, that it just does not work... and essential classes have a good concept backed up by good flavourful mechanics... I rather liked the you can´t really do wrong in your build concept of ADnD... Those parts that you get while playing... items and experience and training should define your character more than what you do between sessions... On the other hand I really like the idea, that a character is not only capable of doing something through his items... (a character without magic items in ADnD was more than useless...) And in the end, i like having a capable base structure like those of the essential builds and the possibility to customize with feats, RARE magic items and maybe grandmaster training/learning new spells and maybe even skill training as a result of actual roleplay... [/QUOTE]
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