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<blockquote data-quote="Tony Vargas" data-source="post: 5659000" data-attributes="member: 996"><p>The Essentials martial builds don't have any meaningful capacity to expand to use existing options. They can pay a feat tax to get /one/ encounter power. Hybriding - and to a lesser extent, mutliclassing - is a very advanced option, and expecting a player who's just starting to want a few more options for his Knight or Slayer to re-build a Fighter are start hybriding or crawling feat trees just to get the added option a Mage gets by retraining a power when he levels up doesn't seem like it addresses the issue at all.</p><p></p><p> </p><p>The mindset that 'martial' or 'melee types' are meant for new/casual/low-skill players and casters for experienced 'master' players has been with the game for decades . 4e was the first ed that openly defied that expectation. Essentials represents WotC caving to it.</p><p></p><p>While it'd be a step in the right direction, it also wouldn't help much. Essentials is the 'evergreen' product line. If a simplified Sorcerer, say, were released in some future suplement, it'd be an option that new players, starting with Essentials, might get to - after they'd learned the martial=simple/caster=complex lesson - or not, and that would eventually be off the shelves again. </p><p></p><p>While Essentials does just represent a set of options in addition to the vast and growing universe of all 4e options, it also represents the sub-set of options that form the new core of the game, the only ones that we can assume everyone will have in common going forward. So, Essentials - by itself - has begun defining the game.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5659000, member: 996"] The Essentials martial builds don't have any meaningful capacity to expand to use existing options. They can pay a feat tax to get /one/ encounter power. Hybriding - and to a lesser extent, mutliclassing - is a very advanced option, and expecting a player who's just starting to want a few more options for his Knight or Slayer to re-build a Fighter are start hybriding or crawling feat trees just to get the added option a Mage gets by retraining a power when he levels up doesn't seem like it addresses the issue at all. The mindset that 'martial' or 'melee types' are meant for new/casual/low-skill players and casters for experienced 'master' players has been with the game for decades . 4e was the first ed that openly defied that expectation. Essentials represents WotC caving to it. While it'd be a step in the right direction, it also wouldn't help much. Essentials is the 'evergreen' product line. If a simplified Sorcerer, say, were released in some future suplement, it'd be an option that new players, starting with Essentials, might get to - after they'd learned the martial=simple/caster=complex lesson - or not, and that would eventually be off the shelves again. While Essentials does just represent a set of options in addition to the vast and growing universe of all 4e options, it also represents the sub-set of options that form the new core of the game, the only ones that we can assume everyone will have in common going forward. So, Essentials - by itself - has begun defining the game. [/QUOTE]
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