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<blockquote data-quote="Tony Vargas" data-source="post: 5660205" data-attributes="member: 996"><p>I see, so something like:</p><p></p><p>Mark: A marked creature takes a -2 penalty to attacks against, and is /weakened/. A mark ends immediately (before the attack is resolved) if the marked creature initiaties an attack against the marking creature that does not include any other creatures. A mark also ends after the marked creature has resolved an attack that included the marking creature, among others.</p><p></p><p>If that doesn't say 'hit me,' I don't know what would.</p><p></p><p>...</p><p></p><p>As for between-turn actions, while they do add complexity to the game, I feel they also add interest and engagement. A player who has intterupt or free or OA actions that might be triggered is going to pay more attention to, and feel more a part of the game when it's not his turn, and that is a big plus. Without some things like that, it's far too easy for players to get fixated on their own turns, and find the rest of the game tedious. In fact, the degree of betwee-turn engagement the game presents now is probably insufficient - to judge from all the 'combat takes too long' complaints we hear.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5660205, member: 996"] I see, so something like: Mark: A marked creature takes a -2 penalty to attacks against, and is /weakened/. A mark ends immediately (before the attack is resolved) if the marked creature initiaties an attack against the marking creature that does not include any other creatures. A mark also ends after the marked creature has resolved an attack that included the marking creature, among others. If that doesn't say 'hit me,' I don't know what would. ... As for between-turn actions, while they do add complexity to the game, I feel they also add interest and engagement. A player who has intterupt or free or OA actions that might be triggered is going to pay more attention to, and feel more a part of the game when it's not his turn, and that is a big plus. Without some things like that, it's far too easy for players to get fixated on their own turns, and find the rest of the game tedious. In fact, the degree of betwee-turn engagement the game presents now is probably insufficient - to judge from all the 'combat takes too long' complaints we hear. [/QUOTE]
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