Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is essentials basically...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="catastrophic" data-source="post: 5660393" data-attributes="member: 81381"><p>I can see why somebody looking at the problem of 4e turns would go one way or other other with between turn actions. But my feeling is that the best way to cut down on drag, grind, and various other catch-phrases is to simply make rounds move faster around the table, and reducing between-turn actions would be a big part of that. </p><p> </p><p>I'm in favour of a fantasy 5e that has much faster rounds. Possibly one where you could simply take your round sooner based on certain events, in a very clear and straightforward way. That way, the rules are clear (you do stuff on your round) and each <em>turn</em> doesn't take that long.</p><p> </p><p>I feel like that is a more viable way to keep everyone engaged, and I feel like people getting fixated on their own turns is less a matter of them not having a stake, and more a matter of the times involved just being too large, and it going beyond what people might enjoy or happily tolerate, and into the area where it begins to be draining for them.</p><p> </p><p>I feel as if 'watching otehr people take their turns' is one of those things that can be neutral, even fun if it's managed well, but becomes unfun when you're doing too much of it. I don't think that between turns actions solves that, because they're inconsistant*, they slow the pass around the table even further, and they're prone to complexity, and actions which prevent other players from maintaing a plan from turn to turn.</p><p> </p><p>This in addition to some other issues, like a player who takes their turn after the party controller and hence, can't really plan until they see how those <em>visions of avarice</em> pans out.</p><p> </p><p> </p><p>*Although it occurs to me that if there was a standardised between-turn action that everyone got each round, and the game strictly limited itself to using that for all interupts, then that could be very clear design that could be fired off well, and kepe people engaged better.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5660393, member: 81381"] I can see why somebody looking at the problem of 4e turns would go one way or other other with between turn actions. But my feeling is that the best way to cut down on drag, grind, and various other catch-phrases is to simply make rounds move faster around the table, and reducing between-turn actions would be a big part of that. I'm in favour of a fantasy 5e that has much faster rounds. Possibly one where you could simply take your round sooner based on certain events, in a very clear and straightforward way. That way, the rules are clear (you do stuff on your round) and each [I]turn[/I] doesn't take that long. I feel like that is a more viable way to keep everyone engaged, and I feel like people getting fixated on their own turns is less a matter of them not having a stake, and more a matter of the times involved just being too large, and it going beyond what people might enjoy or happily tolerate, and into the area where it begins to be draining for them. I feel as if 'watching otehr people take their turns' is one of those things that can be neutral, even fun if it's managed well, but becomes unfun when you're doing too much of it. I don't think that between turns actions solves that, because they're inconsistant*, they slow the pass around the table even further, and they're prone to complexity, and actions which prevent other players from maintaing a plan from turn to turn. This in addition to some other issues, like a player who takes their turn after the party controller and hence, can't really plan until they see how those [I]visions of avarice[/I] pans out. *Although it occurs to me that if there was a standardised between-turn action that everyone got each round, and the game strictly limited itself to using that for all interupts, then that could be very clear design that could be fired off well, and kepe people engaged better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is essentials basically...
Top