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Is Essentials the answer to E6 for 4E?
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<blockquote data-quote="Gradine" data-source="post: 5334636" data-attributes="member: 57112"><p>While I can understand the sentiment behind it, E6 always missed the mark for me. Before I heard of E6, my friends and I always held (and I always thought was near universal) that the suite spot of 3.5 was that 7-9 area, where your prestige classes start paying off and your spellcasters are just getting their first tastes of true power before being able to nuke the world. Also feats were always far less interesting to me than skills, and I would have imagined a system of that nature would have emphasized skills to a much higher degree.</p><p></p><p>Also, considering the main reason at stopping 6th level was stated to be <em>balance</em>, then the answer would be that <em>4e</em> is the answer to E6 for 4e. For the other main stated reason for E6 (ie, low-magic, gritty fantasy (it talks a big game about "heroic" fantasy but I don't exactly buy it)) there is no 4e answer. 4e generally starts with heroic fantasy and very quickly beings routinely upping the stakes. Stating that 4e with a level cap or other mechanical tweaking is E6 for 4e is disingenuous; you're creating an entirely different idea at best, and at worst all you're doing is playing 4e, just with a level cap. The core ideas behind E6 are simply incompatible with 4e. I haven't really looked at Essentials yet but I highly doubt that will change.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5334636, member: 57112"] While I can understand the sentiment behind it, E6 always missed the mark for me. Before I heard of E6, my friends and I always held (and I always thought was near universal) that the suite spot of 3.5 was that 7-9 area, where your prestige classes start paying off and your spellcasters are just getting their first tastes of true power before being able to nuke the world. Also feats were always far less interesting to me than skills, and I would have imagined a system of that nature would have emphasized skills to a much higher degree. Also, considering the main reason at stopping 6th level was stated to be [I]balance[/I], then the answer would be that [I]4e[/I] is the answer to E6 for 4e. For the other main stated reason for E6 (ie, low-magic, gritty fantasy (it talks a big game about "heroic" fantasy but I don't exactly buy it)) there is no 4e answer. 4e generally starts with heroic fantasy and very quickly beings routinely upping the stakes. Stating that 4e with a level cap or other mechanical tweaking is E6 for 4e is disingenuous; you're creating an entirely different idea at best, and at worst all you're doing is playing 4e, just with a level cap. The core ideas behind E6 are simply incompatible with 4e. I haven't really looked at Essentials yet but I highly doubt that will change. [/QUOTE]
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Is Essentials the answer to E6 for 4E?
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