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<blockquote data-quote="shady" data-source="post: 1942578" data-attributes="member: 13536"><p>Some stuff - eg races - you can add via the GUI.</p><p> </p><p> A small range of stuff (including classes) have to be added via a free, third party tool called EThelper which can hack into the underlying Access DB. However, most classes (and for that matter new creatures) might have special abilities or dependencies which you may in turn want to model. You can again add these via ETHelper (or at a stretch Access), as long as they fit the underlying data model. I've used ETHelper to successfully add new classes and prestige classes. It is fiddly though.</p><p> </p><p> As an example, the Gear Wyrm (first monster in the Monsternomicon) has special attacks of Energy Discharge 1D4-1 and Trample 1D8+7. You can use Access to add these new special attacks, but there's nowhere (as I remember) to make the 1D4-1 as the data model doesn't allow it (the -1). The Trample is possible as the +7 equals the attack bonus anyway. It's mostly doable though, in my experience, especially if you're willing to accept just a line (eg create a new attack of "energy discharge 1D4-1" and don't worry about getting the data model right - you have everything you really need when the stats are printed out anyhow. </p><p> </p><p> You also have to be careful that the dataset updates don't overwrite all your custom stuff.</p><p> </p><p> On the earlier note about RPG Toolkit superceding e-tools. The position from CMP is that RPG toolkit will be sold at discount to e-tools owners, and the data sets will be a free upgrade (assuming you surrender your e-tools rights to them). I don't think RPG toolkit will come out for a while either, though it's due sometime in 2005.</p></blockquote><p></p>
[QUOTE="shady, post: 1942578, member: 13536"] Some stuff - eg races - you can add via the GUI. A small range of stuff (including classes) have to be added via a free, third party tool called EThelper which can hack into the underlying Access DB. However, most classes (and for that matter new creatures) might have special abilities or dependencies which you may in turn want to model. You can again add these via ETHelper (or at a stretch Access), as long as they fit the underlying data model. I've used ETHelper to successfully add new classes and prestige classes. It is fiddly though. As an example, the Gear Wyrm (first monster in the Monsternomicon) has special attacks of Energy Discharge 1D4-1 and Trample 1D8+7. You can use Access to add these new special attacks, but there's nowhere (as I remember) to make the 1D4-1 as the data model doesn't allow it (the -1). The Trample is possible as the +7 equals the attack bonus anyway. It's mostly doable though, in my experience, especially if you're willing to accept just a line (eg create a new attack of "energy discharge 1D4-1" and don't worry about getting the data model right - you have everything you really need when the stats are printed out anyhow. You also have to be careful that the dataset updates don't overwrite all your custom stuff. On the earlier note about RPG Toolkit superceding e-tools. The position from CMP is that RPG toolkit will be sold at discount to e-tools owners, and the data sets will be a free upgrade (assuming you surrender your e-tools rights to them). I don't think RPG toolkit will come out for a while either, though it's due sometime in 2005. [/QUOTE]
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