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Is every Official Adventure Going to be about Saving the World?
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<blockquote data-quote="MasterTrancer" data-source="post: 6440469" data-attributes="member: 6762055"><p>Well, back in BECMI there were the CMx adventures, which (starting with CM1 - Test of the Warlords) could be strung toghether toward something decidedly epic: founding a domain and nurturing it.</p><p></p><p>Of course it's less of a "path" in that it allows more sandbox play than railroad, but it can nonetheless be built as a series of challenges to the rightful ruling of the PCs: warring neighboring domains, lieges demands difficult to be met, rebelling pawns, monster (and planar) invasions, famines (natural or magical), quests to create domain-level spells (akin to that in Birthright IIRC) and then some more...</p><p></p><p>Of course the CMx series started more or less (you guessed it) at companion level (15th and upwards, but remember that BECMI was structured around human PCs going until 36th level), but the premises were 1) the PCs had to be fairly renown to be invited in the colonization of a new continent and 2) the PCs were quite powerful for a settled world, and they would have little to do otherwise.</p><p></p><p>That requirements could be removed by, for example, having the PCs be low level retainers of the actual domain founders, earning their worth in the NPCs service, which can thus become their lieges and...well, and then all is paved.</p></blockquote><p></p>
[QUOTE="MasterTrancer, post: 6440469, member: 6762055"] Well, back in BECMI there were the CMx adventures, which (starting with CM1 - Test of the Warlords) could be strung toghether toward something decidedly epic: founding a domain and nurturing it. Of course it's less of a "path" in that it allows more sandbox play than railroad, but it can nonetheless be built as a series of challenges to the rightful ruling of the PCs: warring neighboring domains, lieges demands difficult to be met, rebelling pawns, monster (and planar) invasions, famines (natural or magical), quests to create domain-level spells (akin to that in Birthright IIRC) and then some more... Of course the CMx series started more or less (you guessed it) at companion level (15th and upwards, but remember that BECMI was structured around human PCs going until 36th level), but the premises were 1) the PCs had to be fairly renown to be invited in the colonization of a new continent and 2) the PCs were quite powerful for a settled world, and they would have little to do otherwise. That requirements could be removed by, for example, having the PCs be low level retainers of the actual domain founders, earning their worth in the NPCs service, which can thus become their lieges and...well, and then all is paved. [/QUOTE]
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Is every Official Adventure Going to be about Saving the World?
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