Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is every Official Adventure Going to be about Saving the World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 6513616" data-attributes="member: 31506"><p>In most adventure paths I've seen, you aren't even aware that the world needs saving until the mid point. Granted, I haven't read HoDQ, but the ones I am familiar with (Runelords, Savage Tide, Age of Worms) don't tip their hands at level 1. Clues are sprinkled along the way, and the adventures feed into one another. Like, I don't even think you hear Karzoug's name until the end of the 4th adventure, so that's only the last 2 segments of "save the world". Previously its </p><p>1) kill some goblins </p><p>2) solve some murders </p><p>3) save a fort </p><p>4) save the city</p><p></p><p>Which is the normal ramp up I'd expect in a heroic adventure path/campaign. There's no world shattering urgency until the last 2 adventures, which is campaign endgame. AP's really arent suited to sandbox style games (really no single published adventure product is), so expecting a module to adapt to whatever your players want to spend their high levels doing is unrealistic. </p><p></p><p>And as evidenced from the "what to do with gold" threads, lots of players aren't interested in running a kingdom or playing politics. They signed on for Dungeons and Dragons, not Taxes & Treaties. This style of AP is right up their alley. What the kingdom/army builder player needs is a good sourcebook and GM advice, since anything tightly woven enough to be called an adventure path is probably already too rail roady.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6513616, member: 31506"] In most adventure paths I've seen, you aren't even aware that the world needs saving until the mid point. Granted, I haven't read HoDQ, but the ones I am familiar with (Runelords, Savage Tide, Age of Worms) don't tip their hands at level 1. Clues are sprinkled along the way, and the adventures feed into one another. Like, I don't even think you hear Karzoug's name until the end of the 4th adventure, so that's only the last 2 segments of "save the world". Previously its 1) kill some goblins 2) solve some murders 3) save a fort 4) save the city Which is the normal ramp up I'd expect in a heroic adventure path/campaign. There's no world shattering urgency until the last 2 adventures, which is campaign endgame. AP's really arent suited to sandbox style games (really no single published adventure product is), so expecting a module to adapt to whatever your players want to spend their high levels doing is unrealistic. And as evidenced from the "what to do with gold" threads, lots of players aren't interested in running a kingdom or playing politics. They signed on for Dungeons and Dragons, not Taxes & Treaties. This style of AP is right up their alley. What the kingdom/army builder player needs is a good sourcebook and GM advice, since anything tightly woven enough to be called an adventure path is probably already too rail roady. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is every Official Adventure Going to be about Saving the World?
Top