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Is Evil Hat Republishing TSR's Star Frontiers?
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<blockquote data-quote="lyle.spade" data-source="post: 7723498" data-attributes="member: 30042"><p>I agree with Morrus' comment on the feel of a percentile system - it somehow seems fitting to scifi. Beyond the core mechanic, I also think that a skills-based system is more fitting for modern and scifi settings than one based on levels. Really, how many games aside from the many flavors of F20 are rooted in levels anymore? Very few. Maybe I am okay with classes anchored in levels for DnD because that's where I started and have a legacy of familiarity and comfort with it. But level-based scifi seems odd...out of place....limiting.</p><p></p><p>I have only played Fate a few times and I have no idea if it'd be good for scifi, or the story and vibe of SF. I think something a little crunchier, d100, and skills-based would be better, along with the core of the original canon - that is, races, the Frontier, and some of the places established in the corebooks and modules.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7723498, member: 30042"] I agree with Morrus' comment on the feel of a percentile system - it somehow seems fitting to scifi. Beyond the core mechanic, I also think that a skills-based system is more fitting for modern and scifi settings than one based on levels. Really, how many games aside from the many flavors of F20 are rooted in levels anymore? Very few. Maybe I am okay with classes anchored in levels for DnD because that's where I started and have a legacy of familiarity and comfort with it. But level-based scifi seems odd...out of place....limiting. I have only played Fate a few times and I have no idea if it'd be good for scifi, or the story and vibe of SF. I think something a little crunchier, d100, and skills-based would be better, along with the core of the original canon - that is, races, the Frontier, and some of the places established in the corebooks and modules. [/QUOTE]
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Is Evil Hat Republishing TSR's Star Frontiers?
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