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General Tabletop Discussion
*TTRPGs General
Is Expanding Feats the Answer?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5723193" data-attributes="member: 64209"><p>I don't see how it would work.</p><p> </p><p>I'm not inherently against the idea, but here's my concern(s):</p><p> </p><p> </p><p>In 3e, a problem was the wide range of saving throw differences at high levels. E.G. Rogues were GONNA make a reflex save, and almost certainly fail a fort or will save.</p><p> </p><p>Now, I'm not one for "all characters are the same/super balanced", however:</p><p>1. I think there have to be some basic "level driven" balances like hit points, saves, damage output scaling rougly. I was more or less happy with this in 3e (though not completely, it was a bit imbalanced at high lvls) and I think 4e made this too much of a focus.</p><p>2. I'm imagining characters who are even more specialized (e.g. a fighter who takes attack feats every single time) at the expense of hardiness...but to a silly level.</p><p> </p><p> </p><p>This reminds me a bit too much of the Skills and Powers and other Player's Option books from late 2e. Our experiments with them led to too much min maxing (even when trying not to).</p><p> </p><p> </p><p> </p><p>I suppose we could take a page out of 4e's book and give the feats categories? E.G. Every level you get three feats. You must take one offensive, one defensive, and one utility feat.</p><p> </p><p>Overall, I'd like to see a bit more character tweaking, but also a slight bit of the character "skeleton" smoothed out.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5723193, member: 64209"] I don't see how it would work. I'm not inherently against the idea, but here's my concern(s): In 3e, a problem was the wide range of saving throw differences at high levels. E.G. Rogues were GONNA make a reflex save, and almost certainly fail a fort or will save. Now, I'm not one for "all characters are the same/super balanced", however: 1. I think there have to be some basic "level driven" balances like hit points, saves, damage output scaling rougly. I was more or less happy with this in 3e (though not completely, it was a bit imbalanced at high lvls) and I think 4e made this too much of a focus. 2. I'm imagining characters who are even more specialized (e.g. a fighter who takes attack feats every single time) at the expense of hardiness...but to a silly level. This reminds me a bit too much of the Skills and Powers and other Player's Option books from late 2e. Our experiments with them led to too much min maxing (even when trying not to). I suppose we could take a page out of 4e's book and give the feats categories? E.G. Every level you get three feats. You must take one offensive, one defensive, and one utility feat. Overall, I'd like to see a bit more character tweaking, but also a slight bit of the character "skeleton" smoothed out. [/QUOTE]
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Is Expanding Feats the Answer?
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