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General Tabletop Discussion
*TTRPGs General
Is Expanding Feats the Answer?
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<blockquote data-quote="Celebrim" data-source="post: 5723346" data-attributes="member: 4937"><p>My "snarky response nevertheless with a point" is that when it comes to D&D, "expanding classes/class variants" is never the correct answer, regardless of the question. If you can't cover all possible concepts while keeping classes below 15 or so (at most!) including all variants, you are misdesigning your classes by making them too inflexible or making multiclassing too difficult. Adding a new class is a kludge. </p><p></p><p>Technically, you could probably get away with as few as 3 classes, but I find some comprimise system that avoids purity of design tends to work better in practice.</p><p></p><p>Likewise, an ever growing list of "class powers" is almost always better as a smaller list of feats, if only because in the long term its going to be a much more compact rules set.</p><p></p><p>The only advantage in having an ever growing list of classes with powers not shared between them, is it allows you to print more and more increasingly redundant material in the form of splatbooks - which might make short term economic sense even if it is bad for your game long term.</p><p> </p><p>And that is also my serious response.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5723346, member: 4937"] My "snarky response nevertheless with a point" is that when it comes to D&D, "expanding classes/class variants" is never the correct answer, regardless of the question. If you can't cover all possible concepts while keeping classes below 15 or so (at most!) including all variants, you are misdesigning your classes by making them too inflexible or making multiclassing too difficult. Adding a new class is a kludge. Technically, you could probably get away with as few as 3 classes, but I find some comprimise system that avoids purity of design tends to work better in practice. Likewise, an ever growing list of "class powers" is almost always better as a smaller list of feats, if only because in the long term its going to be a much more compact rules set. The only advantage in having an ever growing list of classes with powers not shared between them, is it allows you to print more and more increasingly redundant material in the form of splatbooks - which might make short term economic sense even if it is bad for your game long term. And that is also my serious response. [/QUOTE]
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