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Is Expanding Feats the Answer?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5723591" data-attributes="member: 11300"><p>OP here; I suppose the difficulty of such an original post mind dump is that you can never quite get all that's in your head written down. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll do my best to start filling in gaps.</p><p></p><p></p><p>This is a really good point. There is always going to be a more powerful set of picked synergistic feats over a random or casual selection of feats. If (and it's a big if) you can keep these synergies capped, then you can get variety that's a good controlled variety.</p><p></p><p>This is the point of having feats that are a suite of abilities that have an enforced redundancy to them. Using your example:</p><p></p><p>Feat A) one sword feat might have (+1 attack; +3 damage and extras w, x, y, z) while the other</p><p>Feat B) has (+2 attack; +2 damage and extras u, v, w, x).</p><p></p><p>Now <strong><em>as bonuses don't stack </em></strong>(and you can consider the majority of weapon bonuses and damage as of the "class" type) you could specialise and get both these feats so that you get the best attack and the best damage of each: (+2 attack, +3 damage). </p><p></p><p>However, when you specialise like this, you encounter more redundancy as both feats most offer similar things (in this case the w and x extras). If however, you go for one of these with a completely different feat:</p><p></p><p>Feat C) (Abilities a, b, c, d, u, z), you are gaining a wider range of abilties with far less redundancy.</p><p></p><p>Thus feat A + B is focused but suitably capped while feat A + C gives a more general range of abilities but is not completely overpowered by the A + B combination. That's the basic concept I have for not only balancing individual feats but controlling the synergies within them.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5723591, member: 11300"] OP here; I suppose the difficulty of such an original post mind dump is that you can never quite get all that's in your head written down. :) I'll do my best to start filling in gaps. This is a really good point. There is always going to be a more powerful set of picked synergistic feats over a random or casual selection of feats. If (and it's a big if) you can keep these synergies capped, then you can get variety that's a good controlled variety. This is the point of having feats that are a suite of abilities that have an enforced redundancy to them. Using your example: Feat A) one sword feat might have (+1 attack; +3 damage and extras w, x, y, z) while the other Feat B) has (+2 attack; +2 damage and extras u, v, w, x). Now [B][I]as bonuses don't stack [/I][/B](and you can consider the majority of weapon bonuses and damage as of the "class" type) you could specialise and get both these feats so that you get the best attack and the best damage of each: (+2 attack, +3 damage). However, when you specialise like this, you encounter more redundancy as both feats most offer similar things (in this case the w and x extras). If however, you go for one of these with a completely different feat: Feat C) (Abilities a, b, c, d, u, z), you are gaining a wider range of abilties with far less redundancy. Thus feat A + B is focused but suitably capped while feat A + C gives a more general range of abilities but is not completely overpowered by the A + B combination. That's the basic concept I have for not only balancing individual feats but controlling the synergies within them. Best Regards Herremann the Wise [/QUOTE]
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