Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is Expanding Feats the Answer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tuxgeo" data-source="post: 5724067" data-attributes="member: 61026"><p><strong>Brainstorming. (Spitballing?)</strong></p><p></p><p>My impression of this exercise is that Herremann the Wise is beginning to design a completely new fantasy game derived from D&D, to replace the various Classes/Powers/Feats/Backgrounds/Themes/Items systems already in place. ("Brainstorming," to put it into a single word.) </p><p></p><p>I recall having read that the key to brainstorming is to add ideas, and never to criticize ideas, so I'll just add these comments: </p><p></p><p>A. Terminology: I'll violate established language principles by <em>back-forming</em> the word "Feat" by rashly assuming it to be an abbreviation of the word "Feature" (instead of meaning "accomplishment" as I otherwise traditionally would). </p><p></p><p>With that many more letters to abbreviate in various ways, we can divide the word "feature" to derive the abbreviations "feat," "eatu," and "ature" from the same word, and to get three different classifications of options for characters to take: Feats, Eatues, and Atures. </p><p></p><ul> <li data-xf-list-type="ul">The middle one -- "Eatues" -- will immediately (because I'm doing it right now!) get corrupted into "Each Use"; so those can be restricted to options that involve the active <strong><em>use</em></strong> of something, whether it be Standard, Move, Minor, Free, Immediate, Opportunity, or No Action; and from whatever source (class? item?)</li> <li data-xf-list-type="ul">The last one -- "Atures" -- will have to relate to the character's stature somehow (not meaning physical height). (Not settled yet; there may be more ways to relate to stature than merely one.)</li> <li data-xf-list-type="ul">The first one -- "Feats" -- will conglomerate the leftovers.</li> </ul><p></p><p>B. Level-specific options, and option-trees: These should probably be put into the "Atures" bucket -- because any one character might not be qualified to take a specific one of these at first, but the same character might qualify to take it later; so its use depends on the character's stature.</p><p>This seems to tread on the territory that classes used to support, so putting these options into the "Atures" bucket might be a way for the new game to avoid proliferation of classes.</p><p></p><p>(That's all I have right now.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5724067, member: 61026"] [b]Brainstorming. (Spitballing?)[/b] My impression of this exercise is that Herremann the Wise is beginning to design a completely new fantasy game derived from D&D, to replace the various Classes/Powers/Feats/Backgrounds/Themes/Items systems already in place. ("Brainstorming," to put it into a single word.) I recall having read that the key to brainstorming is to add ideas, and never to criticize ideas, so I'll just add these comments: A. Terminology: I'll violate established language principles by [I]back-forming[/I] the word "Feat" by rashly assuming it to be an abbreviation of the word "Feature" (instead of meaning "accomplishment" as I otherwise traditionally would). With that many more letters to abbreviate in various ways, we can divide the word "feature" to derive the abbreviations "feat," "eatu," and "ature" from the same word, and to get three different classifications of options for characters to take: Feats, Eatues, and Atures. [LIST] [*]The middle one -- "Eatues" -- will immediately (because I'm doing it right now!) get corrupted into "Each Use"; so those can be restricted to options that involve the active [B][I]use[/I][/B] of something, whether it be Standard, Move, Minor, Free, Immediate, Opportunity, or No Action; and from whatever source (class? item?) [*]The last one -- "Atures" -- will have to relate to the character's stature somehow (not meaning physical height). (Not settled yet; there may be more ways to relate to stature than merely one.) [*]The first one -- "Feats" -- will conglomerate the leftovers. [/LIST] B. Level-specific options, and option-trees: These should probably be put into the "Atures" bucket -- because any one character might not be qualified to take a specific one of these at first, but the same character might qualify to take it later; so its use depends on the character's stature. This seems to tread on the territory that classes used to support, so putting these options into the "Atures" bucket might be a way for the new game to avoid proliferation of classes. (That's all I have right now.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Expanding Feats the Answer?
Top