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General Tabletop Discussion
*TTRPGs General
Is Expanding Feats the Answer?
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<blockquote data-quote="FireLance" data-source="post: 5725008" data-attributes="member: 3424"><p>Frankly, I would just drop the term "feat". It's a term that carries too much baggage. The core building block of a PC would be the "benefit", which could be anything: a constant bonus (to attack rolls, damage rolls, skill checks, hit points, etc.), an at-will, encounter or daily power, etc. </p><p></p><p>I can see benefits being organized in groups that would end up being quite similar to Dark Sun style themes (and let's use the term "theme" for these groupings). Each theme would grant access to some fixed benefits and a choice of some other benefits.</p><p></p><p>Themes could be further sub-divided into races, classes, backgrounds, whatever. By default, a character could have up to three themes, but the DM could choose to adjust this up or down based on the power level he is comfortable with. </p><p></p><p>Maybe a PC typically chooses a race, a class and a background. You could have an Elf Wizard Scholar, or a Dwarf Fighter Bodyguard, for example. Multi-classing and racial hybrids could be obtained by doubling up on class and race. So, you could have a Halfling Fighter Rogue, or a Human Elf bard. </p><p></p><p>During character creation and level up, the player picks a number of benefits from those his PC's themes grant him access to. There could also be a generic group of benefits that anyone could take. Maybe these could be called feats.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5725008, member: 3424"] Frankly, I would just drop the term "feat". It's a term that carries too much baggage. The core building block of a PC would be the "benefit", which could be anything: a constant bonus (to attack rolls, damage rolls, skill checks, hit points, etc.), an at-will, encounter or daily power, etc. I can see benefits being organized in groups that would end up being quite similar to Dark Sun style themes (and let's use the term "theme" for these groupings). Each theme would grant access to some fixed benefits and a choice of some other benefits. Themes could be further sub-divided into races, classes, backgrounds, whatever. By default, a character could have up to three themes, but the DM could choose to adjust this up or down based on the power level he is comfortable with. Maybe a PC typically chooses a race, a class and a background. You could have an Elf Wizard Scholar, or a Dwarf Fighter Bodyguard, for example. Multi-classing and racial hybrids could be obtained by doubling up on class and race. So, you could have a Halfling Fighter Rogue, or a Human Elf bard. During character creation and level up, the player picks a number of benefits from those his PC's themes grant him access to. There could also be a generic group of benefits that anyone could take. Maybe these could be called feats. [/QUOTE]
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Is Expanding Feats the Answer?
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