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Is Expanding Feats the Answer?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5725499" data-attributes="member: 11300"><p>This is a really good point (thank you for spotting it) and one I did not notice (and perhaps should have noticed) when throwing out a couple of examples. In short this was completely unintentional. I envisage feats as representing a wide range of possible character facets including more specific profession-based ideas as well as abstract ones. While some feats as above would be naturally focused on a particular one of the six ability categories, I did not mean at all to limit feats to such ability-type ideals. So thank you again for pointing this out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I agree with you that a system with just this style of feat would be too limited in the scope that feats as I'm imagining should represent.</p><p></p><p>I suppose it depends upon how you view constitution. Toughness is perhaps one aspect of it but bodily health is another as is a character's fitness. Some features of each of these concepts might be:</p><p>- Toughness: Focused on taking a hit and recovery</p><p>- Health: Capacity for healing and susceptibility to disease</p><p>- Fitness: Capacity for endurance, and physically outlasting others.</p><p></p><p>You raise an interesting point though in terms of access: should access to such a feat be automatic and under what conditions or not? My inclination is to not make it automatic, so long as the system plays out that having a high constitution has some in-game benefit that a feat such as "Toughness" would then augment. You could certainly put incentives into the pre-requisites that make it desirable for the player to select such a feat. If they have focused on their character's constitution, chances are they will be looking at feats that can augment and take advantage of this high constitution.</p><p></p><p>I think this is one of the reasons why themes resonated so well with the 4e community and it is certainly something that I consider important. You want a feat to truly represent something, be it an abstract quality or a highly specialized professional skill or social position. You then want the mechanics underneath that feat to carry that out and equally represent that idea. You want the fluff and crunch pulling in the same direction, enmeshed and statistically producing such effects during gameplay rather than split or in strained accord. Such unity within a feat is what I would be trying to achieve.</p><p></p><p>Thank you again for the observations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5725499, member: 11300"] This is a really good point (thank you for spotting it) and one I did not notice (and perhaps should have noticed) when throwing out a couple of examples. In short this was completely unintentional. I envisage feats as representing a wide range of possible character facets including more specific profession-based ideas as well as abstract ones. While some feats as above would be naturally focused on a particular one of the six ability categories, I did not mean at all to limit feats to such ability-type ideals. So thank you again for pointing this out. :) I agree with you that a system with just this style of feat would be too limited in the scope that feats as I'm imagining should represent. I suppose it depends upon how you view constitution. Toughness is perhaps one aspect of it but bodily health is another as is a character's fitness. Some features of each of these concepts might be: - Toughness: Focused on taking a hit and recovery - Health: Capacity for healing and susceptibility to disease - Fitness: Capacity for endurance, and physically outlasting others. You raise an interesting point though in terms of access: should access to such a feat be automatic and under what conditions or not? My inclination is to not make it automatic, so long as the system plays out that having a high constitution has some in-game benefit that a feat such as "Toughness" would then augment. You could certainly put incentives into the pre-requisites that make it desirable for the player to select such a feat. If they have focused on their character's constitution, chances are they will be looking at feats that can augment and take advantage of this high constitution. I think this is one of the reasons why themes resonated so well with the 4e community and it is certainly something that I consider important. You want a feat to truly represent something, be it an abstract quality or a highly specialized professional skill or social position. You then want the mechanics underneath that feat to carry that out and equally represent that idea. You want the fluff and crunch pulling in the same direction, enmeshed and statistically producing such effects during gameplay rather than split or in strained accord. Such unity within a feat is what I would be trying to achieve. Thank you again for the observations. :) Best Regards Herremann the Wise [/QUOTE]
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