Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is Expanding Feats the Answer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5726180" data-attributes="member: 54877"><p>It might be useful to think of these abilities like Lego blocks--or more accurately, the base Lego blocks that everyone used to get in a basic set before everything got so specialized. Let me be almost completely abstract here for a moment:</p><p> </p><p>Character abilities come in blocks. Picture these as the Lego blocks with the "dots". That is, your basic block is the "thick" one (about 1/4" high) with a 2x4 array of dots. You can also have a half, thick block, with a 2x2 array of dots. And then you have a few niche blocks that are 2x1 thick, and the "thin" ones (1/3 of the thick one) in 2x1, 2x2, and 2x4 configurations. For illustration purposes, that's all we have. </p><p> </p><p>Classes are distinguished by the common colors: Fighter is red, wizard is white, cleric is blue, and rogue is yellow. You put one of the less common green blocks on a cleric, you get a druid. Put the same block on a fighter, you get a ranger.</p><p> </p><p>There are, of course, all kinds of embellishments you can make on this, with the sets that have more specialty pieces. But assume that each "dot" on a basic dot represents the approximate worth of that block. (Or if you like, that a "toughness" 2x4 block has about 8 related abilities on it, though I don't mean it that exact.) So a bland but workable starting fighter is to grab three red, 2x4 blocks and stack them.</p><p> </p><p>But you can also get two red, 2x4 blocks and two red 2x2 blocks. It might even be that two particular 2x2 blocks more or less replicates a particular 2x4 block, but that's ok. Not all of them do, and presumably that 2x4 block is so popular they went ahead an included it as one bigger block and two smaller ones. </p><p> </p><p>I think one of the reasons that the "feat" terms seems a bit off is that we think of "feats" as more the specialty pieces, used to customize once the basics are there. You'd like to have some basic "blocks" that are the foundation, and then embellish from there--or not, if that is the way you want to play. </p><p> </p><p>Anyway, hope that twist helps somehow, from someone who also knows what brainstorming means ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5726180, member: 54877"] It might be useful to think of these abilities like Lego blocks--or more accurately, the base Lego blocks that everyone used to get in a basic set before everything got so specialized. Let me be almost completely abstract here for a moment: Character abilities come in blocks. Picture these as the Lego blocks with the "dots". That is, your basic block is the "thick" one (about 1/4" high) with a 2x4 array of dots. You can also have a half, thick block, with a 2x2 array of dots. And then you have a few niche blocks that are 2x1 thick, and the "thin" ones (1/3 of the thick one) in 2x1, 2x2, and 2x4 configurations. For illustration purposes, that's all we have. Classes are distinguished by the common colors: Fighter is red, wizard is white, cleric is blue, and rogue is yellow. You put one of the less common green blocks on a cleric, you get a druid. Put the same block on a fighter, you get a ranger. There are, of course, all kinds of embellishments you can make on this, with the sets that have more specialty pieces. But assume that each "dot" on a basic dot represents the approximate worth of that block. (Or if you like, that a "toughness" 2x4 block has about 8 related abilities on it, though I don't mean it that exact.) So a bland but workable starting fighter is to grab three red, 2x4 blocks and stack them. But you can also get two red, 2x4 blocks and two red 2x2 blocks. It might even be that two particular 2x2 blocks more or less replicates a particular 2x4 block, but that's ok. Not all of them do, and presumably that 2x4 block is so popular they went ahead an included it as one bigger block and two smaller ones. I think one of the reasons that the "feat" terms seems a bit off is that we think of "feats" as more the specialty pieces, used to customize once the basics are there. You'd like to have some basic "blocks" that are the foundation, and then embellish from there--or not, if that is the way you want to play. Anyway, hope that twist helps somehow, from someone who also knows what brainstorming means ... :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Expanding Feats the Answer?
Top