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Is expertise badly designed?
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<blockquote data-quote="DND_Reborn" data-source="post: 7893252" data-attributes="member: 6987520"><p>Our table has a few problems with expertise (not the concept, mind, but the results):</p><p></p><p>Only rogues and bards get it. So, by this, a rogue/bard will be better at any skill they have expertise than any other class. This makes no sense that a rogue or bard can be better just because they are "skill monkeys" and its "their thing."</p><p></p><p>The bonus is too much (for us) , especially at higher levels.</p><p></p><p>For instance, average passive perception is about 12-15 for most monsters. A 5th level rogue with expertise in stealth and DEX 18 would have a +10, making most stealth checks nearly automatic. At higher levels, with Reliable Talent, that makes it so the minimum stealth check beats nearly <em>every</em> monster's passive perception. In other words, a rogue becomes nearly undetectable when they can stealth. While for some people this is okay, it was too much for us and made things too easy that should have some degree of risk.</p><p></p><p>To balance this out, we've implemented two house-rules:</p><p></p><p>1. Any character can take expertise in one of their background skills at the expense of their other background skill. Ex. A soldier has Athletics and Intimidation. You could choose expertise in Athletics by giving up proficiency in Intimidation. Of course, you can still take proficiency in Intimidation as a class skill.</p><p></p><p>2. We changed expertise to advantage. We did this because we use an expanded proficiency that caps at +8 instead of +6. Using a flat +2 bonus or half proficiency is also a good idea. It makes expertise valuable without being too strong.</p><p></p><p>That is our table's take on it anyway.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7893252, member: 6987520"] Our table has a few problems with expertise (not the concept, mind, but the results): Only rogues and bards get it. So, by this, a rogue/bard will be better at any skill they have expertise than any other class. This makes no sense that a rogue or bard can be better just because they are "skill monkeys" and its "their thing." The bonus is too much (for us) , especially at higher levels. For instance, average passive perception is about 12-15 for most monsters. A 5th level rogue with expertise in stealth and DEX 18 would have a +10, making most stealth checks nearly automatic. At higher levels, with Reliable Talent, that makes it so the minimum stealth check beats nearly [I]every[/I] monster's passive perception. In other words, a rogue becomes nearly undetectable when they can stealth. While for some people this is okay, it was too much for us and made things too easy that should have some degree of risk. To balance this out, we've implemented two house-rules: 1. Any character can take expertise in one of their background skills at the expense of their other background skill. Ex. A soldier has Athletics and Intimidation. You could choose expertise in Athletics by giving up proficiency in Intimidation. Of course, you can still take proficiency in Intimidation as a class skill. 2. We changed expertise to advantage. We did this because we use an expanded proficiency that caps at +8 instead of +6. Using a flat +2 bonus or half proficiency is also a good idea. It makes expertise valuable without being too strong. That is our table's take on it anyway. [/QUOTE]
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