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<blockquote data-quote="MwaO" data-source="post: 7893314" data-attributes="member: 12749"><p>[URL unfurl="true"]https://web.archive.org/web/20140715051206/http://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20120604[/URL]</p><p></p><p>"Since target numbers (DCs for checks, AC, and so on) and monster accuracy don't scale with level"</p><p></p><p>Page 274 details how monster AC and accuracy do scale with level. The DC guidance mentions about increasing DCs as PCs go up levels for bigger challenges. They don't mention the phrase 'bounded accuracy' anywhere in any of the core books. Nor do they mention how the game doesn't expect magic items to change the numbers and they're just something extra and unexpected and the game can handle it.</p><p></p><p>What they do say is that there's a typical campaign. And that typical campaign expects that PCs find magic items, almost eerily at a rate of 1 good number changing magic item per 4 levels. And that it is likely a 20th level weapon using PC probably finds roughly a +3 weapon. Which would mean they would adjust their to-hit by a total of +9 over 19 levels, exactly one half the likely +18 over 19 levels of 4e. And they would adjust their skills by +6, exactly one half the likely +12 over those same levels. And find a total of 5 magic items, exactly one half the 10 you'd expect to find in a 4e game using inherent bonuses.</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/magic-item-math-of-5e.437937/[/URL]</p></blockquote><p></p>
[QUOTE="MwaO, post: 7893314, member: 12749"] [URL unfurl="true"]https://web.archive.org/web/20140715051206/http://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20120604[/URL] "Since target numbers (DCs for checks, AC, and so on) and monster accuracy don't scale with level" Page 274 details how monster AC and accuracy do scale with level. The DC guidance mentions about increasing DCs as PCs go up levels for bigger challenges. They don't mention the phrase 'bounded accuracy' anywhere in any of the core books. Nor do they mention how the game doesn't expect magic items to change the numbers and they're just something extra and unexpected and the game can handle it. What they do say is that there's a typical campaign. And that typical campaign expects that PCs find magic items, almost eerily at a rate of 1 good number changing magic item per 4 levels. And that it is likely a 20th level weapon using PC probably finds roughly a +3 weapon. Which would mean they would adjust their to-hit by a total of +9 over 19 levels, exactly one half the likely +18 over 19 levels of 4e. And they would adjust their skills by +6, exactly one half the likely +12 over those same levels. And find a total of 5 magic items, exactly one half the 10 you'd expect to find in a 4e game using inherent bonuses. [URL unfurl="true"]https://www.enworld.org/threads/magic-item-math-of-5e.437937/[/URL] [/QUOTE]
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