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<blockquote data-quote="MwaO" data-source="post: 7893380" data-attributes="member: 12749"><p>Exactly what would I be quoting other than the original article?</p><p></p><p>Bounded Accuracy's core concept is again, "Since target numbers (DCs for checks, AC, and so on) and monster accuracy don't scale with level, X happens". Bonuses might specifically increase, but not globally.</p><p></p><p>Proficiency is a global mechanic that as PCs go up level, those things scale with level(AC for monsters, how good PCs are at skills, monster+PC accuracy, DCs, and so on)</p><p></p><p>This guy left the team. Jeremy Crawford was put in charge of mechanics instead. They threw the mechanic out because it was unworkable. Explicitly because when they tried to implement things to make a Fighter do 30 damage per hit at 20th level, people freaked out on the surveys because they had a +1/level damage bonus.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7893380, member: 12749"] Exactly what would I be quoting other than the original article? Bounded Accuracy's core concept is again, "Since target numbers (DCs for checks, AC, and so on) and monster accuracy don't scale with level, X happens". Bonuses might specifically increase, but not globally. Proficiency is a global mechanic that as PCs go up level, those things scale with level(AC for monsters, how good PCs are at skills, monster+PC accuracy, DCs, and so on) This guy left the team. Jeremy Crawford was put in charge of mechanics instead. They threw the mechanic out because it was unworkable. Explicitly because when they tried to implement things to make a Fighter do 30 damage per hit at 20th level, people freaked out on the surveys because they had a +1/level damage bonus. [/QUOTE]
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