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<blockquote data-quote="Don Durito" data-source="post: 7893891" data-attributes="member: 6687260"><p>Deception (Charisma) is fine for Fast Talk. Or just outright lying with a straight face. Which is the bulk of Deception rolls and <em>is</em> about projecting force of will and personality.</p><p></p><p>There are other uses that may come up, where other stats would be more appropriate - but this falls into the same grounds as Steath - the choice of stat is reflexive as much as anything.</p><p></p><p>I actually feel that the skill list is overly specific for how much of an afterthought it is (and that's probably a legacy of previous editions).</p><p></p><p>I think overall it works a lot better actually if the GM just calls for the appropriate ability roll based on what the player describes and then the player makes a case that proficiency applies.</p><p></p><p>For example, there are orcs camped on the floor of a valley; the ranger player explains how they want to circle right around the upper valley keeping to the shadows and using any cover they can find to keep out of sight. The GM thinks about it for a second and realises that the Ranger is too far away to actually make any noise that will be heard and it's all about how well the Ranger can spot effective cover and also watch the Orcs so that he keeps an eye on when the guards are looking up. He calls for a Wisdom roll. The player then says, "Hey, I'm trained in Stealth I assume I can add that" The GM agrees.</p><p></p><p>Do it this way and you realise just how easily the skill list is chopped and changed or replaced entirely. It could just as easily be proficieny in "Hunting" as it is in "Stealth". You don't even need the same characters too have the same skills. The Barbarian could have "Carousing" as a social skill, while the Fighter might have "Leadership". The main thing is that both of them roll the appropriate ability score and add a proficiency if it's relevant.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7893891, member: 6687260"] Deception (Charisma) is fine for Fast Talk. Or just outright lying with a straight face. Which is the bulk of Deception rolls and [I]is[/I] about projecting force of will and personality. There are other uses that may come up, where other stats would be more appropriate - but this falls into the same grounds as Steath - the choice of stat is reflexive as much as anything. I actually feel that the skill list is overly specific for how much of an afterthought it is (and that's probably a legacy of previous editions). I think overall it works a lot better actually if the GM just calls for the appropriate ability roll based on what the player describes and then the player makes a case that proficiency applies. For example, there are orcs camped on the floor of a valley; the ranger player explains how they want to circle right around the upper valley keeping to the shadows and using any cover they can find to keep out of sight. The GM thinks about it for a second and realises that the Ranger is too far away to actually make any noise that will be heard and it's all about how well the Ranger can spot effective cover and also watch the Orcs so that he keeps an eye on when the guards are looking up. He calls for a Wisdom roll. The player then says, "Hey, I'm trained in Stealth I assume I can add that" The GM agrees. Do it this way and you realise just how easily the skill list is chopped and changed or replaced entirely. It could just as easily be proficieny in "Hunting" as it is in "Stealth". You don't even need the same characters too have the same skills. The Barbarian could have "Carousing" as a social skill, while the Fighter might have "Leadership". The main thing is that both of them roll the appropriate ability score and add a proficiency if it's relevant. [/QUOTE]
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