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Is expertise badly designed?
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<blockquote data-quote="Esker" data-source="post: 7894172" data-attributes="member: 6966824"><p>As [USER=72555]@NotAYakk[/USER] insightfully pointed out in another thread, replacing d20 with 3d6 is mostly equivalent to just doubling bonuses and stretching out DCs, which would be another way to reduce the impact of luck. Though one thing that is kind of neat about replacing a single die with multiple dice when it comes to expertise that isn't captured by rescaling is that it redistributes the value of getting an extra bonus to your roll depending on what your bonus is already and the DC you're trying to hit: normally the difference between untrained and trained is the same as the difference between trained and expert, regardless of the DC (unless you're at an extreme where you're already at ceiling). But if you use 2d10 or 3d6, you introduce diminishing returns of extra bonuses for tasks that start out as easy, whereas you actually make an additional bonus worth <em>more</em> for a task that starts out as moderately difficult.</p><p></p><p>I kind of like that aspect of it, personally, since it means that the expert is mostly gaining when trying to perform tasks that would be somewhat challenging for a proficient character, but doesn't saturate easy tasks into foregone conclusions quite as much.</p></blockquote><p></p>
[QUOTE="Esker, post: 7894172, member: 6966824"] As [USER=72555]@NotAYakk[/USER] insightfully pointed out in another thread, replacing d20 with 3d6 is mostly equivalent to just doubling bonuses and stretching out DCs, which would be another way to reduce the impact of luck. Though one thing that is kind of neat about replacing a single die with multiple dice when it comes to expertise that isn't captured by rescaling is that it redistributes the value of getting an extra bonus to your roll depending on what your bonus is already and the DC you're trying to hit: normally the difference between untrained and trained is the same as the difference between trained and expert, regardless of the DC (unless you're at an extreme where you're already at ceiling). But if you use 2d10 or 3d6, you introduce diminishing returns of extra bonuses for tasks that start out as easy, whereas you actually make an additional bonus worth [I]more[/I] for a task that starts out as moderately difficult. I kind of like that aspect of it, personally, since it means that the expert is mostly gaining when trying to perform tasks that would be somewhat challenging for a proficient character, but doesn't saturate easy tasks into foregone conclusions quite as much. [/QUOTE]
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