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<blockquote data-quote="tetrasodium" data-source="post: 7894199" data-attributes="member: 93670"><p>then your looking at things like intimidate, persuade, courtly etiquette, some trade skill*, or similar not "stealth"</p><p></p><p></p><p></p><p>The same applies in reverse and not just charisma characters the overly broad & inclusive set of trappings applied to stealth & persuade/deception "[Your]" stealth character is stomping on the arcana character wanting to pose as a magewright responsible for servicing a sharn lift, lamplighter, etc or a caracter skilled in cooking tools/mason tools/carpenter tools/etc from posing as a member of the kitchen staff/a mason called in to shore up the basement's drainage after that bog rainstorm cause the staff was worried about the wine cellar/the carpenter called in to make some improvements on the wine racks before the mason shows up to check the drainage/etc... but none of those characters are valued because persuade & deception cover -all- of those things</p><p></p><p>[USER=6687260]@Don Durito[/USER] yea the dmg has "3 different proficiency alternatives to the current skill system", but all of them are pretty poorly thought out & suffer from the sort of overly inclusive with one a less developed version of what exists in fate freeport without the fat fractal & even the fate community tended to find it better to use a more considered set of skills to choose from</p><p>no really</p><p>[ATTACH=full]117506[/ATTACH]</p><p>The other two are background & personality trait efficiencies, both of which are aspects that would be <a href="https://fate-srd.com/fate-core/your-character-idea" target="_blank">called things</a> like high concept aspect or flaw/trouble in fate but lack the compel type functionalities & miss the mark of what aspects are by applying them so broadly as skills. There's also the fact tat so ,many spells & abilities destroy that sort of thing</p><p></p><p>Fate core has 18 skills & the ability to add more specialized ones along with all the variants that have their own skill arrays. These systems suggest even less than 5e itself & more like Fate acelerated's six... but FAE is more useful for plot/stpryboarding than playing a game because it's too simplified</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7894199, member: 93670"] then your looking at things like intimidate, persuade, courtly etiquette, some trade skill*, or similar not "stealth" The same applies in reverse and not just charisma characters the overly broad & inclusive set of trappings applied to stealth & persuade/deception "[Your]" stealth character is stomping on the arcana character wanting to pose as a magewright responsible for servicing a sharn lift, lamplighter, etc or a caracter skilled in cooking tools/mason tools/carpenter tools/etc from posing as a member of the kitchen staff/a mason called in to shore up the basement's drainage after that bog rainstorm cause the staff was worried about the wine cellar/the carpenter called in to make some improvements on the wine racks before the mason shows up to check the drainage/etc... but none of those characters are valued because persuade & deception cover -all- of those things [USER=6687260]@Don Durito[/USER] yea the dmg has "3 different proficiency alternatives to the current skill system", but all of them are pretty poorly thought out & suffer from the sort of overly inclusive with one a less developed version of what exists in fate freeport without the fat fractal & even the fate community tended to find it better to use a more considered set of skills to choose from no really [ATTACH type="full"]117506[/ATTACH] The other two are background & personality trait efficiencies, both of which are aspects that would be [URL='https://fate-srd.com/fate-core/your-character-idea']called things[/URL] like high concept aspect or flaw/trouble in fate but lack the compel type functionalities & miss the mark of what aspects are by applying them so broadly as skills. There's also the fact tat so ,many spells & abilities destroy that sort of thing Fate core has 18 skills & the ability to add more specialized ones along with all the variants that have their own skill arrays. These systems suggest even less than 5e itself & more like Fate acelerated's six... but FAE is more useful for plot/stpryboarding than playing a game because it's too simplified [/QUOTE]
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