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<blockquote data-quote="tetrasodium" data-source="post: 7894291" data-attributes="member: 93670"><p>then your looking at things like intimidate, persuade, courtly etiquette, some trade skill*, or similar not "stealth"</p><p></p><p></p><p></p><p>The same applies in reverse and not just charisma characters the overly broad & inclusive set of trappings applied to stealth & persuade/deception "[Your]" stealth character is stomping on the arcana character wanting to pose as a magewright responsible for servicing a sharn lift, lamplighter, etc or a caracter skilled in cooking tools/mason tools/carpenter tools/etc from posing as a member of the kitchen staff/a mason called in to shore up the basement's drainage after that bog rainstorm cause the staff was worried about the wine cellar/the carpenter called in to make some improvements on the wine racks before the mason shows up to check the drainage/etc... but none of those characters are valued because persuade & deception cover -all- of those things</p><p></p><p>your ducking behind a rubbish bin or parked car continues to show just how different it is moving about unnoticed in an urban environment like that compared to a natural environment. Think for a second how you would react if you saw someone "duck behind a trash can or parked car" while going about your day.. that kinda thing gets attention because it's strange & kinda crazy. Walking on leaves rather than quietly through them is something to avoid in a forest because it's an out of place sound in a comparatively quiet place... a city is loud & noisy enough that someone walking across broken glass in the street or walkway is not noticeable from anywhere but very close... but someone walking funny because they are trying to silently step across broken glass is very out of place from very far away (ie football field or more). The fact that td&d treats the two types of stealth the same leads to other problems like the druid who knows about every plant & animal in the forest including how to dress & skin a kill but can't even exhibit basic levels of hunter type stalking while stomping around looking for a deer to bag for camp or the fact that there are no skills that even <em>kinda</em> fit the sort of streetwise/social engineering/contacts/etc that apply to doing certain types of things in a city.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7894291, member: 93670"] then your looking at things like intimidate, persuade, courtly etiquette, some trade skill*, or similar not "stealth" The same applies in reverse and not just charisma characters the overly broad & inclusive set of trappings applied to stealth & persuade/deception "[Your]" stealth character is stomping on the arcana character wanting to pose as a magewright responsible for servicing a sharn lift, lamplighter, etc or a caracter skilled in cooking tools/mason tools/carpenter tools/etc from posing as a member of the kitchen staff/a mason called in to shore up the basement's drainage after that bog rainstorm cause the staff was worried about the wine cellar/the carpenter called in to make some improvements on the wine racks before the mason shows up to check the drainage/etc... but none of those characters are valued because persuade & deception cover -all- of those things your ducking behind a rubbish bin or parked car continues to show just how different it is moving about unnoticed in an urban environment like that compared to a natural environment. Think for a second how you would react if you saw someone "duck behind a trash can or parked car" while going about your day.. that kinda thing gets attention because it's strange & kinda crazy. Walking on leaves rather than quietly through them is something to avoid in a forest because it's an out of place sound in a comparatively quiet place... a city is loud & noisy enough that someone walking across broken glass in the street or walkway is not noticeable from anywhere but very close... but someone walking funny because they are trying to silently step across broken glass is very out of place from very far away (ie football field or more). The fact that td&d treats the two types of stealth the same leads to other problems like the druid who knows about every plant & animal in the forest including how to dress & skin a kill but can't even exhibit basic levels of hunter type stalking while stomping around looking for a deer to bag for camp or the fact that there are no skills that even [I]kinda[/I] fit the sort of streetwise/social engineering/contacts/etc that apply to doing certain types of things in a city. [/QUOTE]
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