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<blockquote data-quote="Don Durito" data-source="post: 7894492" data-attributes="member: 6687260"><p>I'm not quite sure what you're arguing against here. I'm not arguing that they're good, anymore than I'm arguing that the current system is good. I'm just pointing out that even the designers recognise that the current system is so modular and vestigal as to be easily chopped out.</p><p></p><p>The part that's load bearing is that it's necessary to have some way of adding proficiency to checks. You can do that with ability score proficiency or you could do that with the 4 skills from Microlight D20, or you can use 13th age backgrounds (pick 3 rather than the one in the DMG and the system works much better - also make them more specific). You could also bring back the entire skill list from 3.0. It doesn't matter how the PCs get proficiency to rolls, only that they have some way to get it.</p><p></p><p>The table on page 237 that lays out what each Ability is used for highlights this. The game is interested in whether you use Charisma for X, or Dexterity for Y. It has very little interest in what skill is appropriate to be laid on top of it.</p><p></p><p>At some point I suspect it was considered making skills entirely optional (Or well more optional than the options in the DMG make them).</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7894492, member: 6687260"] I'm not quite sure what you're arguing against here. I'm not arguing that they're good, anymore than I'm arguing that the current system is good. I'm just pointing out that even the designers recognise that the current system is so modular and vestigal as to be easily chopped out. The part that's load bearing is that it's necessary to have some way of adding proficiency to checks. You can do that with ability score proficiency or you could do that with the 4 skills from Microlight D20, or you can use 13th age backgrounds (pick 3 rather than the one in the DMG and the system works much better - also make them more specific). You could also bring back the entire skill list from 3.0. It doesn't matter how the PCs get proficiency to rolls, only that they have some way to get it. The table on page 237 that lays out what each Ability is used for highlights this. The game is interested in whether you use Charisma for X, or Dexterity for Y. It has very little interest in what skill is appropriate to be laid on top of it. At some point I suspect it was considered making skills entirely optional (Or well more optional than the options in the DMG make them). [/QUOTE]
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