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Is Expertise too good?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7372415" data-attributes="member: 6921763"><p>I’m scratching my head at this perceived “problem”, too. The rogue (assassin) at our home table took experitsise in Thieves’ tools and Stealth to start. Then I allowed him to take it in only in Investigation at 6th level, at which he formerly was not proficient. Far from breaking the game, it just made him really good at the things he should be really good at. And the other members of the party were happy for the choices. If he had taken it in Acrobatics and Perception instead, I could see those being beneficial to the party as well. </p><p></p><p>Why would a monk player fault the rogue for being extra acrobatic? The monk has enough different abilities that they won’t be outshone in all aspects of the game. Shouldn’t you want your fellow party members to succeed? Also, what full rogue in their right mind is going to select Religion for expertise? I mean, that would be flavorful, but if you already have a cleric in the party... why? Let’s say they insist... what is the big deal if that’s how the player wants to play their character? Again, the cleric has enough going for it as a class that the rare religion check going to the rogue is not going to cause sour grapes... and if it does then I would suggest the problem is something deeper than Expertise.</p><p></p><p>At high levels where proficiency bonus is +5 or +6, the rogue should be virtually auto succeeding on certain things. That makes the player feel badass and the table can move on to other fun tasks.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7372415, member: 6921763"] I’m scratching my head at this perceived “problem”, too. The rogue (assassin) at our home table took experitsise in Thieves’ tools and Stealth to start. Then I allowed him to take it in only in Investigation at 6th level, at which he formerly was not proficient. Far from breaking the game, it just made him really good at the things he should be really good at. And the other members of the party were happy for the choices. If he had taken it in Acrobatics and Perception instead, I could see those being beneficial to the party as well. Why would a monk player fault the rogue for being extra acrobatic? The monk has enough different abilities that they won’t be outshone in all aspects of the game. Shouldn’t you want your fellow party members to succeed? Also, what full rogue in their right mind is going to select Religion for expertise? I mean, that would be flavorful, but if you already have a cleric in the party... why? Let’s say they insist... what is the big deal if that’s how the player wants to play their character? Again, the cleric has enough going for it as a class that the rare religion check going to the rogue is not going to cause sour grapes... and if it does then I would suggest the problem is something deeper than Expertise. At high levels where proficiency bonus is +5 or +6, the rogue should be virtually auto succeeding on certain things. That makes the player feel badass and the table can move on to other fun tasks. [/QUOTE]
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