Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Expertise too good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7372577" data-attributes="member: 16814"><p>I hate expertise, but I don't have problems with it in game.</p><p></p><p>I hate it for many of the reasons listed -- it breaks bounded accuracy, it's weirdly locked into the rogue/bard classes, it allows for weird outcomes like super-wrestler rogues (or 1 level rogue multiclasses) or rogues being much better at things in other classes bailiwick, etc. I find it uninspired game design that actively fights the core conceits of bounded accuracy.</p><p></p><p>I don't have a problem with it in game because I can accept what it does and it doesn't change how I run games -- DCs are still set by goal and approach, so expertise doesn't really change how I present things. I'm a fan of the characters, so their successes are still fun. It is a bit annoying, sometimes, to set a DC and find out that mathematically it was an auto-success, but that's a niggling "then why did I bother" bit and not anything that keeps me up.</p><p></p><p>If I had my druthers, I'd swap Expertise for Reliable Talent and Reliable Talent for advantage. Make it more 'I'm good at this so I don't screw up the easy/medium stuff, but I still need to pay attention to the hard stuff" rather than the boring math inflation it currently is which does this, but also allows rogues to just be better at things than other classes can ever be.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7372577, member: 16814"] I hate expertise, but I don't have problems with it in game. I hate it for many of the reasons listed -- it breaks bounded accuracy, it's weirdly locked into the rogue/bard classes, it allows for weird outcomes like super-wrestler rogues (or 1 level rogue multiclasses) or rogues being much better at things in other classes bailiwick, etc. I find it uninspired game design that actively fights the core conceits of bounded accuracy. I don't have a problem with it in game because I can accept what it does and it doesn't change how I run games -- DCs are still set by goal and approach, so expertise doesn't really change how I present things. I'm a fan of the characters, so their successes are still fun. It is a bit annoying, sometimes, to set a DC and find out that mathematically it was an auto-success, but that's a niggling "then why did I bother" bit and not anything that keeps me up. If I had my druthers, I'd swap Expertise for Reliable Talent and Reliable Talent for advantage. Make it more 'I'm good at this so I don't screw up the easy/medium stuff, but I still need to pay attention to the hard stuff" rather than the boring math inflation it currently is which does this, but also allows rogues to just be better at things than other classes can ever be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Expertise too good?
Top