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Is Expertise too good?
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<blockquote data-quote="77IM" data-source="post: 7373060" data-attributes="member: 12377"><p>Is it "boosting" the DCs or is that just the correct range of DCs? Why do 10/15/20 make a good set of go-to DCs, but 10/20/30 make a poor set of go-to DCs?</p><p></p><p></p><p>I had another insight: (and thanks for your questions, they are very helpful in sorting this out) If Expertise were much, much more common -- let's say every character had 1-2 Expert skills, and rogues had 5-6 -- it would bug me much less as a DM. In fact, as a DM, I'd just use the 10/20/30 scale and not worry too much about it. Characters would fail hard checks more often at low levels, but succeed at easy checks more often by mid levels. BUT it would bother me much, much more as a player. I would feel like, if I didn't have Expertise, a lot of checks wouldn't even be worth attempting.</p><p></p><p></p><p>Yes; those are the success rates that are the most fun, in my experience. Generally, if something only has a 5% chance of success or a 5% chance of failure, then when those thing happen, it feels cheap. So I like systems where the "best of the best" can achieve around an 80% success rate and the "worst of the worst" still has like a 20% success rate. Anything more extreme and I feel like we shouldn't be rolling, we should just take the obvious answer and get on with the game.</p></blockquote><p></p>
[QUOTE="77IM, post: 7373060, member: 12377"] Is it "boosting" the DCs or is that just the correct range of DCs? Why do 10/15/20 make a good set of go-to DCs, but 10/20/30 make a poor set of go-to DCs? I had another insight: (and thanks for your questions, they are very helpful in sorting this out) If Expertise were much, much more common -- let's say every character had 1-2 Expert skills, and rogues had 5-6 -- it would bug me much less as a DM. In fact, as a DM, I'd just use the 10/20/30 scale and not worry too much about it. Characters would fail hard checks more often at low levels, but succeed at easy checks more often by mid levels. BUT it would bother me much, much more as a player. I would feel like, if I didn't have Expertise, a lot of checks wouldn't even be worth attempting. Yes; those are the success rates that are the most fun, in my experience. Generally, if something only has a 5% chance of success or a 5% chance of failure, then when those thing happen, it feels cheap. So I like systems where the "best of the best" can achieve around an 80% success rate and the "worst of the worst" still has like a 20% success rate. Anything more extreme and I feel like we shouldn't be rolling, we should just take the obvious answer and get on with the game. [/QUOTE]
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