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Is Expertise too good?
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<blockquote data-quote="FrogReaver" data-source="post: 7373099" data-attributes="member: 6795602"><p>I'd have no objections if expertise allowed you to roll an extra d20 and it stacked with advantage. Heck it would make it a lot better early which is something I would personally like to see.</p><p></p><p>It does respect bounded accuracy more but most of your explained issues haven't been about bounded accuracy but auto success and failure which will continue to happen without expertise adding +6. It's just it will no longer happen on "hard" skill checks.</p><p></p><p>I'm afraid your solutions are confusing which is the problem to be solved with which is the symptom of the problem. </p><p></p><p>For example, in combat with archery style you get a +13. If it wasn't for the miss on a 1 then there would be many enemies you would auto hit in combat with a basic archer. Not all enemies. And not typically at level enemies, but still there are quite a few things you auto hit at that point. Without critical success and failure combat would allow auto hit and auto miss on the lower DC's you can face in combat. </p><p></p><p>In other words, combat doesn't "respect" bounded accuracy either. But combat respects it more than skill checks as there are fewer times when this will come up and when they do a mechanism has already been added to curb it. No auto-hits and No auto misses.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7373099, member: 6795602"] I'd have no objections if expertise allowed you to roll an extra d20 and it stacked with advantage. Heck it would make it a lot better early which is something I would personally like to see. It does respect bounded accuracy more but most of your explained issues haven't been about bounded accuracy but auto success and failure which will continue to happen without expertise adding +6. It's just it will no longer happen on "hard" skill checks. I'm afraid your solutions are confusing which is the problem to be solved with which is the symptom of the problem. For example, in combat with archery style you get a +13. If it wasn't for the miss on a 1 then there would be many enemies you would auto hit in combat with a basic archer. Not all enemies. And not typically at level enemies, but still there are quite a few things you auto hit at that point. Without critical success and failure combat would allow auto hit and auto miss on the lower DC's you can face in combat. In other words, combat doesn't "respect" bounded accuracy either. But combat respects it more than skill checks as there are fewer times when this will come up and when they do a mechanism has already been added to curb it. No auto-hits and No auto misses. [/QUOTE]
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