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<blockquote data-quote="Ristamar" data-source="post: 7373636" data-attributes="member: 1207"><p>That is certainly not my suggestion. It was an example of using the wrong tool for the job. </p><p></p><p>First, going back to the last sentence of my original post...</p><p></p><p></p><p></p><p>...I will readily admit that bit is definitely my own opinion and should have been labeled as such. That's a failure on my part since I was in a rush while posting from my phone at the grocery store. Mea culpa. But I do stand by my belief that applying the same rules to a chase and to combat is a poor decision.</p><p></p><p>Round by round tactical movement is fine for small skirmishes (though still has plenty of glaring oddities, e.g. enhanced diagonal movement) but is far less useful beyond that narrow scope. When the game shifts away from combat, the application of the PC's abilities should also change. There are hard breaks hinted at in the official rules and the designers' respective thoughts on combat (you can't Ready an action outside of combat, attacks should not be made before initiative is rolled, etc).</p><p></p><p>Since you cited the overland travel example as moving the goalposts, let's look at the books for a more relevant example. In the DMG section outlining how a chase might be run (p. 252), there is subsection specifically addressing how the Dash action would be governed. Given those rules, it appears the Rogue might be able to Dash as a bonus action during a chase. However, there's also at least one break in the normal application of the Dash mechanic since it clearly limits the extended use of Dashing by applying a Constitution saving throw mechanic to avoid exhaustion. That limitation is not enforced during tactical combat.</p><p></p><p>The adjudication of any break in scope is the prerogative of the DM. I won't say that one absolutely has to run a chase per the official rules or that Rogues can never perform a bonus action Dash during a chase. However, the rules firmly imply some form of separation between what is applicable on the battlefield versus other modes of play.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 7373636, member: 1207"] That is certainly not my suggestion. It was an example of using the wrong tool for the job. First, going back to the last sentence of my original post... ...I will readily admit that bit is definitely my own opinion and should have been labeled as such. That's a failure on my part since I was in a rush while posting from my phone at the grocery store. Mea culpa. But I do stand by my belief that applying the same rules to a chase and to combat is a poor decision. Round by round tactical movement is fine for small skirmishes (though still has plenty of glaring oddities, e.g. enhanced diagonal movement) but is far less useful beyond that narrow scope. When the game shifts away from combat, the application of the PC's abilities should also change. There are hard breaks hinted at in the official rules and the designers' respective thoughts on combat (you can't Ready an action outside of combat, attacks should not be made before initiative is rolled, etc). Since you cited the overland travel example as moving the goalposts, let's look at the books for a more relevant example. In the DMG section outlining how a chase might be run (p. 252), there is subsection specifically addressing how the Dash action would be governed. Given those rules, it appears the Rogue might be able to Dash as a bonus action during a chase. However, there's also at least one break in the normal application of the Dash mechanic since it clearly limits the extended use of Dashing by applying a Constitution saving throw mechanic to avoid exhaustion. That limitation is not enforced during tactical combat. The adjudication of any break in scope is the prerogative of the DM. I won't say that one absolutely has to run a chase per the official rules or that Rogues can never perform a bonus action Dash during a chase. However, the rules firmly imply some form of separation between what is applicable on the battlefield versus other modes of play. [/QUOTE]
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