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*Dungeons & Dragons
Is favored enemy and natural explorer really that bad?
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<blockquote data-quote="auburn2" data-source="post: 8244507" data-attributes="member: 6855259"><p>On FE:</p><p>Character creation is a partnership with the DM. Most DMs will give you a recommendation on character creation if it isn't obvious from the art on the campaign, the name of the adventure or the narrative the DM uses to start. If this is not the case in your campaign, certainly don't play a Ranger and arguably don't play with that DM.</p><p></p><p>Agree completely on tracking and that is largely worthless.</p><p></p><p>Disagree completely on intelligence checks. Advantage is roughly a +5, which means even with a 10 intelligence you will probably be better than anyone else who did not get expertise. This is the difference between life and death - for example knowing devils are resistant to non-silver and immune to fire before the wizard casts burning hands and the Rogue sneak attacks with his normal short sword.</p><p></p><p>The free languages work on almost all of the types, in fact there are more languages available from some the examples you gave than from other choices. This is not a complete list, just a small sample:</p><p>1. Undead allows any language that is spoken by undead, which is a lot of languages as many undead speak "the languages they knew in life". This means if you take undead you essentially can pick any language, because some Vampire somewhere speaks that language.</p><p>2. Aberations: Deep Speech, Undercommon, Slaad</p><p>3. Monstrosities: Worg, Goblin, Draconic, Celestial</p><p>4. Constructs: Modron, also similar to undead; any language spoken by anyone who has ever created a Scarecrow</p><p>5. Ooze: Like undead, any languages spoken by Oblexes, which is probably all of them.</p><p>6. Plant: Vegepygmy, Drudic, Elvish, Sylvan</p><p></p><p>In fact the only group which does not have any members with a language in the MM is beasts, and I believe even they may have some with languages in other publications. Finally, I believe Aquan and Ignan are both dialects of Primordial, so while you can only pick one to speak, you can still communicate with someone who speaks the other.</p><p></p><p>I am not saying this is an awesome ability, but comparing it to other classes 1st level abilities, it is nothing to sneeze at even just by itself. When you add it to natural explorer in the right campaign, or deft explorer in any campaign, I think it stacks up well with Fighters or Paladins and other classes that get martial weapons at 1st level.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8244507, member: 6855259"] On FE: Character creation is a partnership with the DM. Most DMs will give you a recommendation on character creation if it isn't obvious from the art on the campaign, the name of the adventure or the narrative the DM uses to start. If this is not the case in your campaign, certainly don't play a Ranger and arguably don't play with that DM. Agree completely on tracking and that is largely worthless. Disagree completely on intelligence checks. Advantage is roughly a +5, which means even with a 10 intelligence you will probably be better than anyone else who did not get expertise. This is the difference between life and death - for example knowing devils are resistant to non-silver and immune to fire before the wizard casts burning hands and the Rogue sneak attacks with his normal short sword. The free languages work on almost all of the types, in fact there are more languages available from some the examples you gave than from other choices. This is not a complete list, just a small sample: 1. Undead allows any language that is spoken by undead, which is a lot of languages as many undead speak "the languages they knew in life". This means if you take undead you essentially can pick any language, because some Vampire somewhere speaks that language. 2. Aberations: Deep Speech, Undercommon, Slaad 3. Monstrosities: Worg, Goblin, Draconic, Celestial 4. Constructs: Modron, also similar to undead; any language spoken by anyone who has ever created a Scarecrow 5. Ooze: Like undead, any languages spoken by Oblexes, which is probably all of them. 6. Plant: Vegepygmy, Drudic, Elvish, Sylvan In fact the only group which does not have any members with a language in the MM is beasts, and I believe even they may have some with languages in other publications. Finally, I believe Aquan and Ignan are both dialects of Primordial, so while you can only pick one to speak, you can still communicate with someone who speaks the other. I am not saying this is an awesome ability, but comparing it to other classes 1st level abilities, it is nothing to sneeze at even just by itself. When you add it to natural explorer in the right campaign, or deft explorer in any campaign, I think it stacks up well with Fighters or Paladins and other classes that get martial weapons at 1st level. [/QUOTE]
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Is favored enemy and natural explorer really that bad?
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