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Is favored enemy and natural explorer really that bad?
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<blockquote data-quote="Xetheral" data-source="post: 8244517" data-attributes="member: 6802765"><p>(Emphasis in final sentence added.) It's possible to go beyond just highlighting the Ranger saving the party from passive hazards. Instead, let the party turn those hazards to their advantage. This can be as simple as letting the players opt to freely ambush any encounters instead of avoiding them, or as nuanced as letting them know the locations of <em>triggerable</em> hazards like potential rockslides, or concealed hazards like quicksand that the party can later use against foes that they've lured to the area.</p><p></p><p>And in addition to exploitable hazards, the DM can point out potential resources to a Ranger in their favored terrain, either for exploitation by the PCs or their allies or for sale to NPCs (e.g. selling the location of an ore vein to miners, or ironwood to loggers, or rare flowers to herbalists, etc.).</p><p></p><p>In my opinion best practice would be to allow even a Ranger-less party to get some of this information on a survival check (with more information gated behind successively higher DCs), but let the Ranger autosucceed with the best possible result in their favored terrains. This gives the Ranger a <em>huge</em> comparative advantage, without making the ability to get useful information about the terrain exclusive to the Ranger class.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8244517, member: 6802765"] (Emphasis in final sentence added.) It's possible to go beyond just highlighting the Ranger saving the party from passive hazards. Instead, let the party turn those hazards to their advantage. This can be as simple as letting the players opt to freely ambush any encounters instead of avoiding them, or as nuanced as letting them know the locations of [I]triggerable[/I] hazards like potential rockslides, or concealed hazards like quicksand that the party can later use against foes that they've lured to the area. And in addition to exploitable hazards, the DM can point out potential resources to a Ranger in their favored terrain, either for exploitation by the PCs or their allies or for sale to NPCs (e.g. selling the location of an ore vein to miners, or ironwood to loggers, or rare flowers to herbalists, etc.). In my opinion best practice would be to allow even a Ranger-less party to get some of this information on a survival check (with more information gated behind successively higher DCs), but let the Ranger autosucceed with the best possible result in their favored terrains. This gives the Ranger a [I]huge[/I] comparative advantage, without making the ability to get useful information about the terrain exclusive to the Ranger class. [/QUOTE]
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Is favored enemy and natural explorer really that bad?
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