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General Tabletop Discussion
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Is favored enemy and natural explorer really that bad?
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<blockquote data-quote="Undrave" data-source="post: 8244727" data-attributes="member: 7015698"><p>They're boring do-nothing abilities. Favored Enemy is practically pure fluff, and if you stop encountering that type of enemy it might not matter for a while. Favored terrain is also a do-nothing feature. Either it's on and you don't have to worry about anything, or your DM take you to another terrain and you lose your class feature entirely. I think they really should have granted passive abilities RELATED to your favoured terrain, but that can be applied in other situations. You favour the coastline? Have a swim speed! You favour the mountain? Have a climb speed! You favour the desert? Have a bonus to resist overheating and thirst! That sort of thing you know? </p><p></p><p>The REAL issue, though, is that a first level Ranger gets literally nothing <strong>to do</strong>. They have no decision points, no ability they might or might not want to use, during any type of scenes. Everything is a boring on/off continuous bonus. </p><p></p><p>It's <strong>BORING</strong> and unexciting, regardless how good (or not) they might be in theory. I think in theory they rather suck (though I know people seem to like them) and the Ranger needed SOMETHING more active to do in their first level. How about 'once per short rest, when you attack your Favored Enemy, you can decide to forego rolling and automatically hit them." There. It's limited in use like a Fighter's second Wind, it works with Favored Enemy, it takes away your chance of criting, and it sounds cool. 'You won't escape my Blade!'.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8244727, member: 7015698"] They're boring do-nothing abilities. Favored Enemy is practically pure fluff, and if you stop encountering that type of enemy it might not matter for a while. Favored terrain is also a do-nothing feature. Either it's on and you don't have to worry about anything, or your DM take you to another terrain and you lose your class feature entirely. I think they really should have granted passive abilities RELATED to your favoured terrain, but that can be applied in other situations. You favour the coastline? Have a swim speed! You favour the mountain? Have a climb speed! You favour the desert? Have a bonus to resist overheating and thirst! That sort of thing you know? The REAL issue, though, is that a first level Ranger gets literally nothing [B]to do[/B]. They have no decision points, no ability they might or might not want to use, during any type of scenes. Everything is a boring on/off continuous bonus. It's [B]BORING[/B] and unexciting, regardless how good (or not) they might be in theory. I think in theory they rather suck (though I know people seem to like them) and the Ranger needed SOMETHING more active to do in their first level. How about 'once per short rest, when you attack your Favored Enemy, you can decide to forego rolling and automatically hit them." There. It's limited in use like a Fighter's second Wind, it works with Favored Enemy, it takes away your chance of criting, and it sounds cool. 'You won't escape my Blade!'. [/QUOTE]
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Is favored enemy and natural explorer really that bad?
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