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Community
General Tabletop Discussion
*Dungeons & Dragons
Is favored enemy and natural explorer really that bad?
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<blockquote data-quote="Undrave" data-source="post: 8245348" data-attributes="member: 7015698"><p>The Ranger is just an extreme example of the 'DM may I' design principle of Martial classes compared to caster. While the Ranger is partially a caster, it seems WAY more in tune with Fighter and Rogue than with other casters. Paladins on the other hand clearly feel more Castery and fit in way better with Cleric, Bards, Wizards and co. in terms of design philosophy. </p><p></p><p>The Ranger's Favored Foe and Natural Explorer? Doesn't mean anything if the DM doesn't cooperate. Using Stealth as a Rogue? Doesn't happen because the rules for hiding in 5e are basically the Lacroix of rules: an hint of an impression of a rule. Can't even be bothered to give you decent exemples in the PHB. The Fighter (or Barbarian) wants to do something in a non-combat situation that doesn't risk pissing off the people around him (like good ol' Intimidate, the only social skill these two guys should supposedly ever consider)? Only if the DM cooperate. </p><p></p><p>Good ol' "You don't need X feature if your ROLE PLAY instead of ROLL PLAY" defense from people who play classes that have nearly EIGHTY pages of discreet rule elements they can interact with and press to "do stuff" in all sorts of interesting way. </p><p></p><p>Casters engage with the rules, Martials engage with the DM. Heck, half the exemples in this thread of "Oh the Ranger in my game was really impactful" ammount to "The DM threw them a bone!". There's practically no player agency involved. Favored Enemy and Natural Explorer is ONE choice you make at character creation and then on some other level and the applicability all just depend on your DM. You never get to choose to use those abilities or not and get to deal with the consequences.</p><p></p><p></p><p></p><p></p><p>Check the text I quoted above you: Why would this ONE class means you have to do this extra work? It's bad design.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8245348, member: 7015698"] The Ranger is just an extreme example of the 'DM may I' design principle of Martial classes compared to caster. While the Ranger is partially a caster, it seems WAY more in tune with Fighter and Rogue than with other casters. Paladins on the other hand clearly feel more Castery and fit in way better with Cleric, Bards, Wizards and co. in terms of design philosophy. The Ranger's Favored Foe and Natural Explorer? Doesn't mean anything if the DM doesn't cooperate. Using Stealth as a Rogue? Doesn't happen because the rules for hiding in 5e are basically the Lacroix of rules: an hint of an impression of a rule. Can't even be bothered to give you decent exemples in the PHB. The Fighter (or Barbarian) wants to do something in a non-combat situation that doesn't risk pissing off the people around him (like good ol' Intimidate, the only social skill these two guys should supposedly ever consider)? Only if the DM cooperate. Good ol' "You don't need X feature if your ROLE PLAY instead of ROLL PLAY" defense from people who play classes that have nearly EIGHTY pages of discreet rule elements they can interact with and press to "do stuff" in all sorts of interesting way. Casters engage with the rules, Martials engage with the DM. Heck, half the exemples in this thread of "Oh the Ranger in my game was really impactful" ammount to "The DM threw them a bone!". There's practically no player agency involved. Favored Enemy and Natural Explorer is ONE choice you make at character creation and then on some other level and the applicability all just depend on your DM. You never get to choose to use those abilities or not and get to deal with the consequences. Check the text I quoted above you: Why would this ONE class means you have to do this extra work? It's bad design. [/QUOTE]
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