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General Tabletop Discussion
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Is favored enemy and natural explorer really that bad?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8248408" data-attributes="member: 6704184"><p>The premise is false. The Ranger is not based around exploration.</p><p></p><p>I also disagree that a specific system needs to exist for exploration in order to have a class focused on it.</p><p></p><p>5e uses exploration to refer to basically all the non social skill checks in the game, from inspecting puzzles and traps, to climbing around environments, to sneaking, to setting up camp and keeping watch, etc. We don’t need a special sub-system for that, we have the skill system. At most, more guidelines for running skills in ways similar to skill challenges, and awarding xp for overcoming those challenges for groups that use xp still, would be helpful.</p><p></p><p>Expanding the Rangers abilities within that existing framework wouldn’t be hard, the Ranger just needed more playtesting. Tbh 5e needed about 6 months more playtesting.</p><p></p><p>Rangers could easily have abilities related to perception and survival, like listening to the ground to track movements of groups of creatures, and other “you can spend ten minutes and concentrate to make a perception or survival check for the area around you within several miles in the wilderness, 1 mile outdoors in a settlement, or an adjoining room or corridor or other indoor space” type abilities.</p><p></p><p>I’d also have given the ranger a speed boost when sprinting (just for a different mobility buff than rogue or monk), the ability to sneak without disadvantage while moving full speed, the ability to understand basic ideas from any beast or favored creature type, and the secondary benefit of Hunter’s Mark as a thing you can do by studying a creature for a minute, or as a bonus action if it’s a favored creature.</p><p></p><p>That sort of stuff. Bring the wilderness expert vibe into the space where most games actually spend their time, rather than trying to expand on travel and wilderness rules.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8248408, member: 6704184"] The premise is false. The Ranger is not based around exploration. I also disagree that a specific system needs to exist for exploration in order to have a class focused on it. 5e uses exploration to refer to basically all the non social skill checks in the game, from inspecting puzzles and traps, to climbing around environments, to sneaking, to setting up camp and keeping watch, etc. We don’t need a special sub-system for that, we have the skill system. At most, more guidelines for running skills in ways similar to skill challenges, and awarding xp for overcoming those challenges for groups that use xp still, would be helpful. Expanding the Rangers abilities within that existing framework wouldn’t be hard, the Ranger just needed more playtesting. Tbh 5e needed about 6 months more playtesting. Rangers could easily have abilities related to perception and survival, like listening to the ground to track movements of groups of creatures, and other “you can spend ten minutes and concentrate to make a perception or survival check for the area around you within several miles in the wilderness, 1 mile outdoors in a settlement, or an adjoining room or corridor or other indoor space” type abilities. I’d also have given the ranger a speed boost when sprinting (just for a different mobility buff than rogue or monk), the ability to sneak without disadvantage while moving full speed, the ability to understand basic ideas from any beast or favored creature type, and the secondary benefit of Hunter’s Mark as a thing you can do by studying a creature for a minute, or as a bonus action if it’s a favored creature. That sort of stuff. Bring the wilderness expert vibe into the space where most games actually spend their time, rather than trying to expand on travel and wilderness rules. [/QUOTE]
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