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Is favored enemy and natural explorer really that bad?
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<blockquote data-quote="NotAYakk" data-source="post: 8248854" data-attributes="member: 72555"><p>If there are no undead, the cleric plays as if the undead parts are scribbled out.</p><p></p><p>So scribbling out shouldn't include channel divinity, just the undead option.</p><p></p><p>Post-tashas, it is even moreso, with the channel divinity aliasing into a spell slot on a short rest.</p><p></p><p>"if you cannot": Yep. And <strong>even when you use them</strong>, they aren't nearly as dramatic as turn undead is.</p><p></p><p>The action economy of turn undead is crazy when you can use it. Advantage or a boost to a skill roll could still be worse than the modifier some other sage PC has against your favored foe type.</p><p></p><p>The terrain boost fails to scale; it usually doesn't matter all that much that you can forage for food or track, when you can create food, teleport over terrain, plane shift, divine where your foe is, and the like.</p><p></p><p>And while the DM can add in "sorry magic doesn't work here or on that foe", saying "sorry, foraging/tracking doesn't work" is equally possible. In effect, for you to shine, the DM has to force the alternatives (which are as effective or moreso without such a veto) not to work.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8248854, member: 72555"] If there are no undead, the cleric plays as if the undead parts are scribbled out. So scribbling out shouldn't include channel divinity, just the undead option. Post-tashas, it is even moreso, with the channel divinity aliasing into a spell slot on a short rest. "if you cannot": Yep. And [b]even when you use them[/b], they aren't nearly as dramatic as turn undead is. The action economy of turn undead is crazy when you can use it. Advantage or a boost to a skill roll could still be worse than the modifier some other sage PC has against your favored foe type. The terrain boost fails to scale; it usually doesn't matter all that much that you can forage for food or track, when you can create food, teleport over terrain, plane shift, divine where your foe is, and the like. And while the DM can add in "sorry magic doesn't work here or on that foe", saying "sorry, foraging/tracking doesn't work" is equally possible. In effect, for you to shine, the DM has to force the alternatives (which are as effective or moreso without such a veto) not to work. [/QUOTE]
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Is favored enemy and natural explorer really that bad?
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