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General Tabletop Discussion
*Pathfinder & Starfinder
Is Fey Step really the best racial power?
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<blockquote data-quote="Celtavian" data-source="post: 4380744" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>How does this help? You can move 5 squares out of an encounter? this lets you do what? As far as I know the limits on teleport indicate you must see the site or have seen the site you are teleporting too. That means no porting through walls you haven't seen on the other side.</p><p></p><p>Teleporting for fun outside of an encounter may be good fun. But it doesn't provide a whole lot of use.</p><p></p><p>Teleporting past enemy lines is situational. You don't want to teleport into a beat down.</p><p></p><p>Teleporting out of an immobilizing situation is good. But it doesn't work for magic immobilization, just physical.</p><p></p><p>I doubt the veracity of claims on here about the power of teleport. It once again sounds like they are overstating its benefit. And either have DMs that let them get away with abuse of the ability or design encounters specifically geared to let them take full advantage of it.</p><p></p><p>As far as I'm concerned taht wouldn't happen in my campaign. As far as teleporting about outside of combat, I might occasionally design a heist where the ability was useful or fun to imagine for the player. Other than that, I don't see how you can abuse its use.</p><p></p><p>It's a move action. You can't use it to evade enemies as was stated. At best you might be able to go behind some bushes or something, but only if the monster is chasing you.</p><p></p><p>In straight group combat, I don't see it as being more useful than many of the other racial powers save situationally. So no idea why it's power is being overstated as so much better than the other racials as to not even be a debate. I find that kind of amusing.</p><p></p><p>I say if your eladrin goes head to head with another race. He may not find his port so useful. A dwarf or elf might find their abilities fall more useful in a head to head brawl. 7 move for an elf allows them to catch that teleporter right quick. Second wind as a minor action is very nice for beating on a enemy while healing up and gaining an armor bonus.</p><p></p><p>So no idea why there is a perception of Fey Step being much more useful than other abilities. In fact, I would say Fey Step in certain situations can be an ability that will lead to a quick death, especially if you foolishly isolate yourself from your group and let the enemy surround you and you have no way out because you already used your Fey Step to get yourself in the bad situation.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4380744, member: 5834"] [b]re[/b] How does this help? You can move 5 squares out of an encounter? this lets you do what? As far as I know the limits on teleport indicate you must see the site or have seen the site you are teleporting too. That means no porting through walls you haven't seen on the other side. Teleporting for fun outside of an encounter may be good fun. But it doesn't provide a whole lot of use. Teleporting past enemy lines is situational. You don't want to teleport into a beat down. Teleporting out of an immobilizing situation is good. But it doesn't work for magic immobilization, just physical. I doubt the veracity of claims on here about the power of teleport. It once again sounds like they are overstating its benefit. And either have DMs that let them get away with abuse of the ability or design encounters specifically geared to let them take full advantage of it. As far as I'm concerned taht wouldn't happen in my campaign. As far as teleporting about outside of combat, I might occasionally design a heist where the ability was useful or fun to imagine for the player. Other than that, I don't see how you can abuse its use. It's a move action. You can't use it to evade enemies as was stated. At best you might be able to go behind some bushes or something, but only if the monster is chasing you. In straight group combat, I don't see it as being more useful than many of the other racial powers save situationally. So no idea why it's power is being overstated as so much better than the other racials as to not even be a debate. I find that kind of amusing. I say if your eladrin goes head to head with another race. He may not find his port so useful. A dwarf or elf might find their abilities fall more useful in a head to head brawl. 7 move for an elf allows them to catch that teleporter right quick. Second wind as a minor action is very nice for beating on a enemy while healing up and gaining an armor bonus. So no idea why there is a perception of Fey Step being much more useful than other abilities. In fact, I would say Fey Step in certain situations can be an ability that will lead to a quick death, especially if you foolishly isolate yourself from your group and let the enemy surround you and you have no way out because you already used your Fey Step to get yourself in the bad situation. [/QUOTE]
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Is Fey Step really the best racial power?
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