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Is Fey Wanderer the most powerful Ranger?
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<blockquote data-quote="ECMO3" data-source="post: 8428422" data-attributes="member: 7030563"><p>I don't think so. I think a Fey Wanderer should boost wisdom first before dex which means he will outrun any warlock as long as he starts with at least a 12 in charisma or better and I think you will actually usually start with a 14 charisma on this build unless you go all out and get a 17 wisdom at 1st level. In either case you should have a +5 combined Ch/W at level 4 and +6 at level 8 before proficiency bonuses as long as you use half feats and ASIs to boost Wisdom.</p><p></p><p>Unless you need tracking, I think the place for expertise is perception, and you can get a passive perception of 19-20 by level 4. You could use it in one of the face skills, but those are already really high. You do need to pick a background that gives you at least one of the face skills though since Rangers get none at level 0. That will give you 2 at level 3. Personally I like half elves so I can get all three.</p><p></p><p></p><p></p><p>The twist itself doesn't use concentration. That is the beauty of it. Also Fey Wanderer gets charm person on his spell list, which he can use effectively in combat while also concentrating on something else. The advantage on the charm person save is not relevant, if he saves you just twist it, change it to fear and put it on someone else.</p><p></p><p>I also think getting Shadow Touched feat and cause fear helps this build, by both providing a free cast and another option for non-humanoids. The initial spell is concentration, but it is a pretty good use of concentration. The movement restriction in particular helps a lot.</p><p></p><p>I do get what you say about being DM dependant. One of my DMs that I have seen this run with nerfed it. He said our Ranger could not keep someone charmed by the twist if he attacked them. His table, his rules and twist was still used extensively, but I would say that is not RAW. If the DM is strictly RAW it is pretty straightforward not much interpretation. </p><p></p><p></p><p></p><p>You are potentially right about getting more mileage. The Fey Wanderer does rely on an enemy not being immune to fear and frightened to where they don't save. You can also run out of spell slots.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8428422, member: 7030563"] I don't think so. I think a Fey Wanderer should boost wisdom first before dex which means he will outrun any warlock as long as he starts with at least a 12 in charisma or better and I think you will actually usually start with a 14 charisma on this build unless you go all out and get a 17 wisdom at 1st level. In either case you should have a +5 combined Ch/W at level 4 and +6 at level 8 before proficiency bonuses as long as you use half feats and ASIs to boost Wisdom. Unless you need tracking, I think the place for expertise is perception, and you can get a passive perception of 19-20 by level 4. You could use it in one of the face skills, but those are already really high. You do need to pick a background that gives you at least one of the face skills though since Rangers get none at level 0. That will give you 2 at level 3. Personally I like half elves so I can get all three. The twist itself doesn't use concentration. That is the beauty of it. Also Fey Wanderer gets charm person on his spell list, which he can use effectively in combat while also concentrating on something else. The advantage on the charm person save is not relevant, if he saves you just twist it, change it to fear and put it on someone else. I also think getting Shadow Touched feat and cause fear helps this build, by both providing a free cast and another option for non-humanoids. The initial spell is concentration, but it is a pretty good use of concentration. The movement restriction in particular helps a lot. I do get what you say about being DM dependant. One of my DMs that I have seen this run with nerfed it. He said our Ranger could not keep someone charmed by the twist if he attacked them. His table, his rules and twist was still used extensively, but I would say that is not RAW. If the DM is strictly RAW it is pretty straightforward not much interpretation. You are potentially right about getting more mileage. The Fey Wanderer does rely on an enemy not being immune to fear and frightened to where they don't save. You can also run out of spell slots. [/QUOTE]
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Is Fey Wanderer the most powerful Ranger?
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